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Flaming Trial Kuya: Difference between revisions

From NU: Carnival Guides
Created page with "{{Ally <!--main data--> | id = 13608 | char = Kuya | title = Flaming Trial | rarity = SSR | element = Light | class = Support | event = Welcome to Elysium | aka = WE Kuya, WTE Kuya |<!--skill data--> | basic = ATK +(30% of user's base ATK) to all party allies (1 turn)<br>Deal turn-by-turn damage to target (50% ATK) (2 turns) | ult = Target takes {{Ult|0%|30%|30%}} more turn-by-turn damage (max 1 stack)<br>ATK +({{Ult|51%|55%|69%}} of user's base ATK) to all party allies..."
 
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Line 27: Line 27:
<!--team type-->
<!--team type-->
| dot = Basic: Deal turn-by-turn damage to target (50% ATK) (2 turns)<br>Ultimate: Target takes {{Ult|0%|30%|30%}} more turn-by-turn damage (max 1 stack)<br>Deal turn-by-turn damage to target (50% ATK) (2 turns)
| dot = Basic: Deal turn-by-turn damage to target (50% ATK) (2 turns)<br>Ultimate: Target takes {{Ult|0%|30%|30%}} more turn-by-turn damage (max 1 stack)<br>Deal turn-by-turn damage to target (50% ATK) (2 turns)
}}
<!--Analysis-->
 
| pros = * 3-turn ultimate unit
==Analysis and Teambuilding==
{{Icon|Advantage}} '''Pros'''
* 3-turn ultimate unit
* Buffer-Saboteur hybrid, buffs bleed while also dealing bleed damage himself
* Buffer-Saboteur hybrid, buffs bleed while also dealing bleed damage himself
* More flexible with team comp compared to other niche specific buffer like FG Dante and PRR Edmond due to higher multiplier on his skill
* More flexible with team comp compared to other niche specific buffer like FG Dante and PRR Edmond due to higher multiplier on his skill
 
| cons = * Need 2☆ or more to get extra effect on his skill
{{Icon|Disadvantage}} '''Cons'''
* Need 2☆ or more to get extra effect on his skill
* His 3☆ passive needs specific team comp to be optimal
* His 3☆ passive needs specific team comp to be optimal
* Bleed is detrimental to stages where you need to heal the enemy
* Bleed is detrimental to stages where you need to heal the enemy
* Bleed deals damage after enemy's turn and may mess up with enemy's HP trigger and gimmicks if you need direct damage/break shield in that turn
* Bleed deals damage after enemy's turn and may mess up with enemy's HP trigger and gimmicks if you need direct damage/break shield in that turn
 
| goodWith = * Bleed units (MB Kuya, FC Kuya, SF Kuya, FE Edmond, WE Olivine etc)
{{Icon|Allies}} '''Good With'''
<!--Intimacy Content-->
* Bleed units (MB Kuya, FC Kuya, SF Kuya, FE Edmond, WE Olivine etc)
| r2 = Sounding, Shibari, Wooden Horse, Hair Grabbing, Begging, Crying, Watersports, BDSM
| r5 =Roleplay: ONS, Wine Play, Anal Fingering, Anal Sex, Creampie
}}

Latest revision as of 02:43, 15 September 2026

Flaming Trial Kuya
Flaming Trial Kuya
From Welcome to Elysium
SSR Rarity   Light Element   Support Class

AKA: WE Kuya, WTE Kuya
Flaming Trial Kuya
Flaming Trial Kuya
From Welcome to Elysium
SSR Rarity   Light Element   Support Class

AKA: WE Kuya, WTE Kuya

Ally Skills

Attack Skill Basic Attack
ATK +(30% of user's base ATK) to all party allies (1 turn)
Deal turn-by-turn damage to target (50% ATK) (2 turns)
Ultimate Skill Ultimate Skill
CD: 3 turns
Target takes 0% » 30% more turn-by-turn damage (max 1 stack)
ATK +(51% » 55% » 69% of user's base ATK) to all party allies (2 turns)
Deal turn-by-turn damage to target (50% ATK) (2 turns)
Multiplier changes by Ascension:
1☆: 0% / 51%
2☆: 30% / 55%
4☆: 30% / 69%
Multiplier changes by Ascension: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
All party allies gain the following effect: ATK +6% if 2 or more Light characters in party
All party allies gain the following effect: ATK +6% if 2 or more Striker class allies in party
All party allies gain the following effect: ATK +6% if 1 or more Saboteur class ally in party
Ascension Skill Ascension Passive 2 (5☆)
All party allies deal 27% more turn-by-turn damage
Potential Skill Potential Passive 1 (Potential 6)
ATK +3% to all party allies
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros
  • 3-turn ultimate unit
  • Buffer-Saboteur hybrid, buffs bleed while also dealing bleed damage himself
  • More flexible with team comp compared to other niche specific buffer like FG Dante and PRR Edmond due to higher multiplier on his skill
Disadvantage Cons
  • Need 2☆ or more to get extra effect on his skill
  • His 3☆ passive needs specific team comp to be optimal
  • Bleed is detrimental to stages where you need to heal the enemy
  • Bleed deals damage after enemy's turn and may mess up with enemy's HP trigger and gimmicks if you need direct damage/break shield in that turn
Allies Good With
  • Bleed units (MB Kuya, FC Kuya, SF Kuya, FE Edmond, WE Olivine etc)
Battle Archetypes