Jump to content
Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Orderly Interceptor Garu: Difference between revisions

From NU: Carnival Guides
No edit summary
No edit summary
Line 27: Line 27:
<!--team type-->
<!--team type-->
| dot = Basic: Deal turn-by-turn damage to target (50% ATK) (3 turns)<br>Ultimate: Deal turn-by-turn damage to target ({{Ult|136%|159%|182%}} ATK) (3 turns)
| dot = Basic: Deal turn-by-turn damage to target (50% ATK) (3 turns)<br>Ultimate: Deal turn-by-turn damage to target ({{Ult|136%|159%|182%}} ATK) (3 turns)
}}
<!--Analysis-->
 
| pros = * 3-turn unit
==Analysis and Teambuilding==
{{Icon|Advantage}} '''Pros'''
* 3-turn unit
* Buffs himself with ATK+ on ultimate
* Buffs himself with ATK+ on ultimate
* 2☆+ further buffs party allies with deals more bleed damage on ultimate
* 2☆+ further buffs party allies with deals more bleed damage on ultimate
* 3☆ passive raise his ATK every 2 turns (max 3 stacks)
* 3☆ passive raise his ATK every 2 turns (max 3 stacks)
 
| cons = * Need 2☆ or more to get extra effect on his skill
{{Icon|Disadvantage}} '''Cons'''
* Need 2☆ or more to get extra effect on his skill
* Needs a long time to ramp up his damage
* Needs a long time to ramp up his damage
* Bleed is detrimental on healing stages and hard to gauge threshold
* Bleed is detrimental on healing stages and hard to gauge threshold
 
| goodWith = * Bleed team comp, WE Kuya
{{Icon|Allies}} '''Good With'''
<!--Intimacy Content-->
* Bleed team comp, WE Kuya
| r2 =
| r5 =
}}

Revision as of 02:58, 15 September 2026

Orderly Interceptor Garu
Orderly Interceptor Garu
From Crimson Contest
SSR Rarity   Dark Element   Striker Class

AKA: CC Garu, Matador Garu
Orderly Interceptor Garu
Orderly Interceptor Garu
From Crimson Contest
SSR Rarity   Dark Element   Striker Class

AKA: CC Garu, Matador Garu

Ally Skills

Attack Skill Basic Attack
Deal turn-by-turn damage to target (50% ATK) (3 turns)
Ultimate Skill Ultimate Skill
CD: 3 turns
ATK +34% to user (max 1 stack)
Party deals +0% » 34% turn-by-turn damage (max 1 stack)
Deal turn-by-turn damage to target (136% » 159% » 182% ATK) (3 turns)
Multiplier changes by Ascension:
1☆: 0% / 136%
2☆: 34% / 159%
4☆: 34% / 182%
Multiplier changes by Ascension: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
ATK +15% to user every 2 turns (max 3 stacks)
Ascension Skill Ascension Passive 2 (5☆)
User deals +34% turn-by-turn damage every 3 turns (max 2 stacks)
Potential Skill Potential Passive 1 (Potential 6)
Deal +15% turn-by-turn damage
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros
  • 3-turn unit
  • Buffs himself with ATK+ on ultimate
  • 2☆+ further buffs party allies with deals more bleed damage on ultimate
  • 3☆ passive raise his ATK every 2 turns (max 3 stacks)
Disadvantage Cons
  • Need 2☆ or more to get extra effect on his skill
  • Needs a long time to ramp up his damage
  • Bleed is detrimental on healing stages and hard to gauge threshold
Allies Good With
  • Bleed team comp, WE Kuya
Battle Archetypes
DoT DPS
Bleed DPS, Poison DPS, TBT DPS, Turn-by-turn DPS, Damage-over-time DPS, DoT Attacker, Bleed Attacker, Poison Attacker, TBT Attacker, Turn-by-turn Attacker, Damage-over-time Attacker
3T CD
3-turn Cooldown, 3-turn Ultimate