Jump to content
Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Nimble Fingers True Intentions Blade: Difference between revisions

From NU: Carnival Guides
No edit summary
No edit summary
Line 29: Line 29:
<!--special skills-->
<!--special skills-->
| hot = Turn-by-turn heal all party allies by 20% of user's ATK (4 turns)
| hot = Turn-by-turn heal all party allies by 20% of user's ATK (4 turns)
}}
<!--Analysis-->
 
| pros = * Heal and buffs allies with heal-over-time and self with heal party allies on attack for 4 turns on ultimate
==Analysis and Teambuilding==
{{Icon|Advantage}} '''Pros'''
* Heal and buffs allies with heal-over-time and self with heal party allies on attack for 4 turns on ultimate
* 2☆+ further buffs allies with receive more healing for 4 turns
* 2☆+ further buffs allies with receive more healing for 4 turns
 
| cons = * Need 2☆ or more to get extra effect on his skill
{{Icon|Disadvantage}} '''Cons'''
* Need 2☆ or more to get extra effect on his skill
* His healing is lacking unless with trigger buff
* His healing is lacking unless with trigger buff
* His trigger support are locked behind his 5☆ passive
* His trigger support are locked behind his 5☆ passive
 
| goodWith = * Trigger team comp
{{Icon|Allies}} '''Good With'''
<!--Intimacy Content-->
* Trigger team comp
| r2 =
| r5 =
}}

Revision as of 03:14, 15 September 2026

Nimble Fingers True Intentions Blade
Nimble Fingers True Intentions Blade
From Midsummer Wish
SSR Rarity   Water Element   Healer Class

AKA: MW Blade, Martial Arts Blade
Nimble Fingers True Intentions Blade
Nimble Fingers True Intentions Blade
From Midsummer Wish
SSR Rarity   Water Element   Healer Class

AKA: MW Blade, Martial Arts Blade

Ally Skills

Attack Skill Basic Attack
Heal party by 75% of user's ATK
Ultimate Skill Ultimate Skill
CD: 4 turns
All party allies receive +0% » 17% healing (4 turns)
Heal all party allies by 80% of user's ATK
Turn-by-turn heal all party allies by 20% of user's ATK (4 turns)
User gains the following effect: "On attack: Heal all party allies by 28% » 45% » 61% of user's ATK (4 turns)"
Multiplier changes by Ascension:
1☆: 0% / 28%
2☆: 17% / 45%
4☆: 17% / 61%
Ascension Skill Ascension Passive 1 (3☆)
All party allies receive +12% healing
ATK +23%
Ascension Skill Ascension Passive 2 (5☆)
Max HP +7.5% to all party allies
Trigger skill damage +17% to all party allies
Potential Skill Potential Passive 1 (Potential 6)
ATK +10%
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros
  • Heal and buffs allies with heal-over-time and self with heal party allies on attack for 4 turns on ultimate
  • 2☆+ further buffs allies with receive more healing for 4 turns
Disadvantage Cons
  • Need 2☆ or more to get extra effect on his skill
  • His healing is lacking unless with trigger buff
  • His trigger support are locked behind his 5☆ passive
Allies Good With
  • Trigger team comp
Battle Archetypes