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Rainy Rebirth Rei: Difference between revisions

From NU: Carnival Guides
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Line 31: Line 31:
| shield = Grant user a shield equal to {{Ult|0%|30%|40%}} of own max HP (1 turn)
| shield = Grant user a shield equal to {{Ult|0%|30%|40%}} of own max HP (1 turn)
| buffDEF = 5☆ Passive: User takes 4% less damage for each "Rei" in party (up to 3)
| buffDEF = 5☆ Passive: User takes 4% less damage for each "Rei" in party (up to 3)
}}
<!--Analysis-->
 
| pros = * Counter attack when hit, taunts, and guard himself on skill
==Analysis and Teambuilding==
{{Icon|Advantage}} '''Pros'''
* Counter attack when hit, taunts, and guard himself on skill
* Might have some use on bosses that hit the whole party and multiple single attack in a turn afterwards
* Might have some use on bosses that hit the whole party and multiple single attack in a turn afterwards
 
| cons = * Need to ascend to 2☆ or more to get extra effect on his skill
{{Icon|Disadvantage}} '''Cons'''
* Need to ascend to 2☆ or more to get extra effect on his skill
* Needs a lot of investment on potential and ascensions due to low HP stat
* Needs a lot of investment on potential and ascensions due to low HP stat
 
| goodWith = * IF Yakumo
{{Icon|Allies}} '''Good With'''
<!--Intimacy Content-->
* IF Yakumo
| r2 = Deepthroat, Irrumatio, Hair Grab, Drooling, Cum Eating
| r5 = Doggy Style, Kissing, Dirty Talk
}}

Latest revision as of 03:36, 15 September 2026

Rainy Rebirth Rei
Rainy Rebirth Rei
From Rainy Season
SSR Rarity   Light Element   Guardian Class

AKA: RS Rei, Rainy Rei
Rainy Rebirth Rei
Rainy Rebirth Rei
From Rainy Season
SSR Rarity   Light Element   Guardian Class

AKA: RS Rei, Rainy Rei

Ally Skills

Attack Skill Basic Attack
Attack target (100% ATK)
Enter guard stance
Ultimate Skill Ultimate Skill
CD: 3 turns
Attack target (100% ATK)
Grant user a shield equal to 0% » 30% » 40% of own max HP (1 turn)
When attacked for the first time: counter-attack target (129% » 173% » 216% ATK) (1 turn)
When attacked: stop counter-attacking (1 turn)
Taunt (1 turn)
Enter guard stance
Multiplier changes by Ascension:
1☆: 0% / 129%
2☆: 30% / 173%
4☆: 40% / 216%
Multiplier changes by Ascension: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
Max HP +18%
ATK +18%
Ascension Skill Ascension Passive 2 (5☆)
User takes 4% less damage for each "Rei" in party (up to 3)
User deals 9% more damage for each "Rei" in party (up to 3)
Potential Skill Potential Passive 1 (Potential 6)
Recovery Rate +20%
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros
  • Counter attack when hit, taunts, and guard himself on skill
  • Might have some use on bosses that hit the whole party and multiple single attack in a turn afterwards
Disadvantage Cons
  • Need to ascend to 2☆ or more to get extra effect on his skill
  • Needs a lot of investment on potential and ascensions due to low HP stat
Allies Good With
  • IF Yakumo
Battle Archetypes