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Truth Seeker Rei: Difference between revisions

From NU: Carnival Guides
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<!--special skills-->
<!--special skills-->
| changeCD = 3☆ Passive: On turn 1: reduce user's Ultimate Skill cooldown by 3
| changeCD = 3☆ Passive: On turn 1: reduce user's Ultimate Skill cooldown by 3
}}
<!--Analysis-->
 
| pros = * Very solid basic attack striker after his skill
==Analysis and Teambuilding==
* Follow-up attack buff on skill duration is long, with only cooldown time on his skill timing
{{Icon|Advantage}} '''Pros'''
* Very solid basic attack striker after his skill
* Follow up attack buff on skill duration is long, with only cooldown time on his skill timing
* At 2☆ buff himself with 25% damage permanently after skill
* At 2☆ buff himself with 25% damage permanently after skill
* At 3☆ his first cooldown is cut by 3 turns, negating his demerit which is long ramp up time
* At 3☆ his first cooldown is cut by 3 turns, negating his demerit which is long ramp up time
 
| cons = * Need to ascend to 2☆ or more to get extra effect on his skill
{{Icon|Disadvantage}} '''Cons'''
* Need to ascend to 2☆ or more to get extra effect on his skill
* Doesn't have strong burst damage where it might be needed on some challenge quests
* Doesn't have strong burst damage where it might be needed on some challenge quests
* Long ramp up time before his skill unless you have him at 3☆
* Long ramp up time before his skill unless you have him at 3☆
 
| goodWith = * SF Edmond, CR Edmond, FG Dante, SM Eiden, MV Garu
{{Icon|Allies}} '''Good With'''
<!--Intimacy Content-->
* SF Edmond, CR Edmond, FG Dante, SM Eiden, MV Garu
| r2 = Face Sitting, Rimming, Masturbation, Slight Edging
| r5 = Closet, Licking, Foreplay, Standing, Anal, Slow Thrusts
}}

Latest revision as of 03:37, 15 September 2026

Truth Seeker Rei
Truth Seeker Rei
From Rusted Nation
SSR Rarity   Water Element   Striker Class

AKA: RN Rei, Mad Scientist Rei
Truth Seeker Rei
Truth Seeker Rei
From Rusted Nation
SSR Rarity   Water Element   Striker Class

AKA: RN Rei, Mad Scientist Rei

Ally Skills

Attack Skill Basic Attack
Attack target (125% ATK)
Ultimate Skill Ultimate Skill
CD: 6 turns
User deals 0% » 25% more damage (max 1 stack)
Attack target (125% ATK)
On Basic Attack: follow-up attack on target (57% » 77% » 98% ATK) (6 turns)
Multiplier changes by Ascension:
1☆: 0% / 57%
2☆: 25% / 77%
4☆: 25% / 98%
Multiplier changes by Ascension: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
On turn 1: reduce user's Ultimate Skill cooldown by 3
Basic Attack damage +36%
Ascension Skill Ascension Passive 2 (5☆)
When attacked: Basic Attack damage +18% (max 3 stacks)
Potential Skill Potential Passive 1 (Potential 6)
Basic Attack damage +20%
Potential Skill Potential Passive 2 (Potential 12)
Silence Immunity

Analysis and Teambuilding

Advantage Pros
  • Very solid basic attack striker after his skill
  • Follow-up attack buff on skill duration is long, with only cooldown time on his skill timing
  • At 2☆ buff himself with 25% damage permanently after skill
  • At 3☆ his first cooldown is cut by 3 turns, negating his demerit which is long ramp up time
Disadvantage Cons
  • Need to ascend to 2☆ or more to get extra effect on his skill
  • Doesn't have strong burst damage where it might be needed on some challenge quests
  • Long ramp up time before his skill unless you have him at 3☆
Allies Good With
  • SF Edmond, CR Edmond, FG Dante, SM Eiden, MV Garu
Battle Archetypes
Basic Attack DPS, Normal Attack DPS, NA DPS, Basic Attacker, Normal Attacker, BA Attacker, NA Attacker, Follow-up Attacker, Follow-up DPS}}
Cooldown Modifier, Change Cooldown}}
6-turn cooldown, 6-turn Ultimate}}