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Midnight Owl Rei

From NU: Carnival Guides
Revision as of 07:47, 19 February 2026 by Ayleria (talk | contribs) (Created page with "{{Ally <!--main data--> | id = 13011 | char = Rei | title = Midnight Owl | rarity = SSR | element = Dark | class = Striker | event = | aka = SSR Rei, SR Rei |<!--skill data--> | basic = Attack target (125% ATK) | ult = User takes 10% more damage (1 turn)<br>User deals 25% more damage (2 turns)<br>Attack target (__% ATK) | ult1 = 229% | ult2 = 273% | ult3 = 316% | cd = 3 <!--passives--> | pvAsc1 = ATK +8% for each "Rei" ally in party (up to 3) | pvAsc2 = ATK +25% | pvPot...")
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Midnight Owl Rei
Midnight Owl Rei

SSR Rarity   Dark Element   Striker Class

AKA: SSR Rei, SR Rei
Midnight Owl Rei
Midnight Owl Rei

SSR Rarity   Dark Element   Striker Class

AKA: SSR Rei, SR Rei

Ally Skills

Attack Skill Basic Attack
Attack target (125% ATK)
Ultimate Skill Ultimate Skill
CD: 3 turns
User takes 10% more damage (1 turn)
User deals 25% more damage (2 turns)
Attack target (__% ATK)
Multiplier changes by Ascension:
1☆: 229%
2☆: 273%
4☆: 316%
Ascension Skill Ascension Passive 1 (3☆)
ATK +8% for each "Rei" ally in party (up to 3)
Ascension Skill Ascension Passive 2 (5☆)
ATK +25%
Potential Skill Potential Passive 1 (Potential 6)
ATK +10%
Potential Skill Potential Passive 2 (Potential 12)
Sleep Immunity

Analysis and Teambuilding

Advantage Pros

  • 3-turn unit
  • Buffs himself with deals more damage on ultimate
  • Has high multiplier on his ultimate
  • 3☆ passive increases his attack for every Rei unit, stacks 3 times

Disadvantage Cons

  • His ultimate makes him takes more damage and might be detrimental if it overlaps with high damage turn
  • Need 3 Rei units for his passive which limits his optimum team comp

Allies Good With

  • Speedrun team, 3-turn burst team