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Hidden Code Quincy

From NU: Carnival Guides
Revision as of 06:35, 20 February 2026 by Ayleria (talk | contribs) (Created page with "{{Ally <!--main data--> | id = 14007 | char = Quincy | title = Hidden Code | rarity = SSR | element = Light | class = Striker | event = Hidden Wings | aka = HW Quincy |<!--skill data--> | basic = Attack target (160% ATK) | ult = All party allies except the user gain the following effect: "On attack: 'Target takes +4.5% Basic Attack damage (max 8 stacks)' (3 turns)"<br>User gains the following effects: "On Basic Attack: 'Follow-up attack on target (49% ATK)' (4 turns)" an...")
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Hidden Code Quincy
Hidden Code Quincy
From Hidden Wings
SSR Rarity   Light Element   Striker Class

AKA: HW Quincy
Hidden Code Quincy
Hidden Code Quincy
From Hidden Wings
SSR Rarity   Light Element   Striker Class

AKA: HW Quincy

Ally Skills

Attack Skill Basic Attack
Attack target (160% ATK)
Ultimate Skill Ultimate Skill
CD: 4 turns
All party allies except the user gain the following effect: "On attack: 'Target takes +4.5% Basic Attack damage (max 8 stacks)' (3 turns)"
User gains the following effects: "On Basic Attack: 'Follow-up attack on target (49% ATK)' (4 turns)" and "On Basic Attack: 'Follow-up attack on target (0% » 49% » 80% ATK)' (3 turns)"
Multiplier changes by Ascension:
1☆: 0%
2☆: 49%
4☆: 80%
Ascension Skill Ascension Passive 1 (3☆)
On turn 1: Reduce user's Ultimate Skill cooldown by 4
On turn 1: User is immune to Ultimate Skill CD changes (50 turns)
Basic Attack damage +45% if 2 or more Striker class allies in party
Ascension Skill Ascension Passive 2 (5☆)
On Ultimate Skill: Basic Attack damage +68% to user (3 turns)
ATK +17%
Potential Skill Potential Passive 1 (Potential 6)
Basic Attack damage +20%
Potential Skill Potential Passive 2 (Potential 12)
Silence Immunity

Analysis and Teambuilding

Advantage Pros

  • Highest normal attack multiplier so far
  • Ultimate buffs party allies with target takes more basic attack damage (max 8 stacks)
  • 3☆ passive increases his basic attack greatly and reduces his cooldown by 4 on turn 1 but also makes him immune to cooldown changes (Note: due to his kit, cooldown reduction units are actually detrimental for him since he'll deal less damage)

Disadvantage Cons

  • Need 2☆ or more to get extra effect on his skill
  • His ultimate skill doesn't deal damage, making him have a disadvantage on bosses that need to be hit with a certain number of ultimate attacks

Allies Good With

  • SF Edmond, FG Dante, basic attack team comp