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Captive Star Olivine

From NU: Carnival Guides
Revision as of 01:38, 20 February 2026 by Ayleria (talk | contribs) (Created page with "{{Ally <!--main data--> | id = 13406 | char = Olivine | title = Captive Star | rarity = SSR | element = Dark | class = Support | event = Chimes of Darkness | aka = COD Olivine, CD Olivine |<!--skill data--> | basic = Deal true damage to user equal to 5% of user's current HP<br>Raise each party ally's ATK by 35% of user's base ATK (1 turn) | ult = Deal true damage to user equal to 20% of user's current HP<br>Party deals {{Ult|0%|20%|20%}} more Ultimate Skill damage (1 tur...")
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Captive Star Olivine
Captive Star Olivine
From Chimes of Darkness
SSR Rarity   Dark Element   Support Class

AKA: COD Olivine, CD Olivine
Captive Star Olivine
Captive Star Olivine
From Chimes of Darkness
SSR Rarity   Dark Element   Support Class

AKA: COD Olivine, CD Olivine

Ally Skills

Attack Skill Basic Attack
Deal true damage to user equal to 5% of user's current HP
Raise each party ally's ATK by 35% of user's base ATK (1 turn)
Ultimate Skill Ultimate Skill
CD: 3 turns
Deal true damage to user equal to 20% of user's current HP
Party deals 0% » 20% more Ultimate Skill damage (1 turn)
Raise each party ally's ATK by 120% » 143% » 167% of user's base ATK (1 turn)
Multiplier changes by Ascension:
1☆: 0% / 120%
2☆: 20% / 143%
4☆: 20% / 167%
Ascension Skill Ascension Passive 1 (3☆)
On Ultimate Skill: party deals 15% more damage (3 turns)
Ascension Skill Ascension Passive 2 (5☆)
ATK +14% to all party allies
Potential Skill Potential Passive 1 (Potential 6)
ATK +3% to all party allies
Potential Skill Potential Passive 2 (Potential 12)
Silence Immunity

Analysis and Teambuilding

Advantage Pros

  • First 3-turn cooldown buffer
  • Buffs both ATK and ultimate damage on skill
  • Party utility on potential 6 passive
  • 3☆ mitigates his 1 turn buff demerit from his ultimate

Disadvantage Cons

  • Need to ascend to 2☆ or more to get extra effect on his skill
  • Even though he damages himself with his attack and skill, making healer a necessity, it doesn't really pose a problem since he deals damage based on his current HP and his skill has a huge buff to justify the 1-turn duration

Allies Good With

  • Almost every attacker except follow-up attack units