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Shadow Lineage Yakumo

From NU: Carnival Guides
Revision as of 02:05, 20 February 2026 by Ayleria (talk | contribs) (Created page with "{{Ally <!--main data--> | id = 13504 | char = Yakumo | title = Shadow Lineage | rarity = SSR | element = Wood | class = Striker | event = Misty Vale | aka = MV Yakumo |<!--skill data--> | basic = Attack target (125% ATK) | ult = ATK +{{Ult|27%|54%|54%}} to user (4 turns)<br>Attack target ({{Ult|360%|447%|533%}} ATK)<br>Deal turn-by-turn damage equal to 5% of user's max HP to user (4 turns) | ult1 = 27% / 360% | ult2 = 54% / 447% | ult3 = 54% / 533% | cd = 6 <!--passives-...")
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Shadow Lineage Yakumo
Shadow Lineage Yakumo
From Misty Vale
SSR Rarity   Wood Element   Striker Class

AKA: MV Yakumo
Shadow Lineage Yakumo
Shadow Lineage Yakumo
From Misty Vale
SSR Rarity   Wood Element   Striker Class

AKA: MV Yakumo

Ally Skills

Attack Skill Basic Attack
Attack target (125% ATK)
Ultimate Skill Ultimate Skill
CD: 6 turns
ATK +27% » 54% to user (4 turns)
Attack target (360% » 447% » 533% ATK)
Deal turn-by-turn damage equal to 5% of user's max HP to user (4 turns)
Multiplier changes by Ascension:
1☆: 27% / 360%
2☆: 54% / 447%
4☆: 54% / 533%
Ascension Skill Ascension Passive 1 (3☆)
Deal +18% damage if 1 or more Support class allies in party
Deal +18% damage if 1 or more Healer class allies in party
Ascension Skill Ascension Passive 2 (5☆)
Deal +27% damage
Potential Skill Potential Passive 1 (Potential 6)
Deal +10% damage
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros

  • Hybrid burst-basic attack Striker so he can work with every Support unit
  • Doesn't have extra skills tied to his ascension unlike other event units, making him a decent starter SSR for newcomers
  • Huge buff for 4 turns after skill will help with his basic attack damage

Disadvantage Cons

  • Long ramp up time on his skill and even longer time to reach his full damage potential (turn 10)
  • SR Quincy is better as damage burst choice due to availability and their same element
  • Hurts himself after skill with self bleed for 4 turns, will be detrimental on challenge stages gimmicks in which 100% HP is needed at the end of the turn
  • Duration of skill doesn't overlap by the time the cooldown is up even with Eiden's cooldown reduction skill

Allies Good With

  • SM Eiden, ABO Garu, all Supports