Crimson Contest
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June 11, 2026 - July 02, 2026
Event Allies:
✦ Unwavering Opposer Edmond
✦ Orderly Interceptor Garu
✦ Composed Commander Dante
Flamehorn - 01: "[Crimson Veil] Challenge - 01"
Enemies
Gentle & Tame Edmond (15,003 HP)
Tender Company Garu (15.003 HP)
Team Recommendations
- The usual support, healer, and attacking units.
Stage Tips
| [In Game Tips] |
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- Edmond and Garu both need to be brought to 1% to win. Any order is fine!
- Enemies start by taking 60% less damage, which can be reduced by 15% every time you follow directions.
- On turn 2/6/10: Attack with everyone.
- On turn 3/7/11: Guard all.
- End of turn 4/8/12: Edmond and Garu will both attack the whole party.
Video Clears
- R Clear by La: https://www.youtube.com/shorts/u1mlM3Udi-g
Flamehorn - 02: "[Crimson Veil] Challenge - 02"
Enemies
Festival Inspector Dante ( 279,877 -> 13,994 HP)
Team Recommendations
- You can't deal damage here so just bring things that will survive.
- Ultimates should be under 6 turns.
- Only 1 healer is allowed.
- Bring many supports if you have any trouble.
Stage Tips
| [In Game Tips] |
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- This is a healing fight, so Dante must reach 100% to win. Just following directions will gradually heal him by turn 15.
- On turn 2/8/14: Basic attack with all.
- End of turn 2/8/14: Dante will attack the party with an ultimate.
- On turn 4/10: Guard all for silence immunity.
- End of turn 4/10: Dante will attack the party with an ultimate (and silence if you didn't guard).
- On turn 5/11: Use ultimates with all.
- End of turn 5/11: Dante will attack the party with an ultimate.
Video Clears
- N+R Clear by La: https://www.youtube.com/shorts/6Jm2E49RJwc
Flamehorn - 03: "[Crimson Veil] Challenge - 03"
Enemies
Flamehorn (461,547 HP)
Team Recommendations
- Short ultimate cooldowns in slots 1 and 2.
- Healer in slot 1 or 5.
- Water allies will help!
Stage Tips
| [In Game Tips] |
|---|
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- Flamehorn has HP thresholds at 60% and 30% HP, both of which grant him damage reductions.
- On turn 2/8/14: Attack with slots 4 and 5. Guard with 1, 2, and 3.
- End of turn 2/8/14: Slots 1, 2, and 3 will be hit hard.
- On turn 4/10/16: Attack with slots 1 and 5. Guard with 2, 3, and 4.
- End of turn 4/10/16: Slots 2, 3, and 4 will be hit hard.
- On turn 6/12/18: Use ultimates with slots 1 and 2. Guard with 3, 4, and 5.
- End of turn 6/12/18: Slots 3, 4, and 5 will be hit hard.
- At 60% HP: You will now do 10% less damage than before. Deal more than 5% of his HP or else you will be counterattacked and heal less.
- At 30% HP: You will now do 10% less damage than before. Deal more than 10% of his HP or else you will be counterattacked and heal less.
Video Clears
- SR Clear by La: https://www.youtube.com/watch?v=Oj6YR47gfCg