Jump to content
Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Orderly Interceptor Garu

From NU: Carnival Guides
Revision as of 12:26, 15 September 2026 by Ayleria (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Orderly Interceptor Garu
Orderly Interceptor Garu
From Crimson Contest
SSR Rarity   Dark Element   Striker Class

AKA: CC Garu, Matador Garu
Orderly Interceptor Garu
Orderly Interceptor Garu
From Crimson Contest
SSR Rarity   Dark Element   Striker Class

AKA: CC Garu, Matador Garu

Ally Skills

Attack Skill Basic Attack
Deal turn-by-turn damage to target (50% ATK) (3 turns)
Ultimate Skill Ultimate Skill
CD: 3 turns
ATK +34% to user (max 1 stack)
Party deals +0% » 34% turn-by-turn damage (max 1 stack)
Deal turn-by-turn damage to target (136% » 159% » 182% ATK) (3 turns)
Multiplier changes by Ascension:
1☆: 0% / 136%
2☆: 34% / 159%
4☆: 34% / 182%
Multiplier changes by Ascension: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
ATK +15% to user every 2 turns (max 3 stacks)
Ascension Skill Ascension Passive 2 (5☆)
User deals +34% turn-by-turn damage every 3 turns (max 2 stacks)
Potential Skill Potential Passive 1 (Potential 6)
Deal +15% turn-by-turn damage
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros
  • 3-turn unit
  • Buffs himself with ATK+ on ultimate
  • 2☆+ further buffs party allies with deals more bleed damage on ultimate
  • 3☆ passive raise his ATK every 2 turns (max 3 stacks)
Disadvantage Cons
  • Need 2☆ or more to get extra effect on his skill
  • Needs a long time to ramp up his damage
  • Bleed is detrimental on healing stages and hard to gauge threshold
Allies Good With
  • Bleed team comp, WE Kuya
Battle Archetypes