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Chapter 1-06 "A Day in the New World"
Enemies
Monster (260 HP)
Monster (260 HP)
Monster (260 HP)
Team Recommendations
- Anything, you shouldn't have trouble here!
Stage Tips
- End of turn 7: Each monster will use an ultimate on a single unit.
- This repeats every 6 turns. If you have trouble, use a guardian to tank this damage.
The Grand Sorcerer's Clan : Chapter 2-05 "Going Berserk"
Enemies
Yakumo (1,249 HP)
Team Recommendations
- Make sure you have a healer!
Stage Tips
- On turn 1: Guard all unless you can tank the upcoming damage.
- End of turn 1: Yakumo will use an ultimate on the whole party.
- This repeats every 3 turns, on turn 4/7/etc. Remember to guard before it if the damage is too high.
Altar Maintenance : Chapter 3-04 "Conflict"
Enemies
Edmond (1,968 HP)
Team Recommendations
- Nothing special here, just the usual team with a healer and attackers.
- You can place higher HP units in slots 1/3/5 if you are dying at the beginning of the fight.
Stage Tips
- End of turn 1: Edmond will use an ultimate that hits slots 1/3/5.
- End of turn 4: Edmond will use an ultimate on a single unit.
- This repeats every 3 turns, on turn 7/10/etc.
Altar Maintenance : Chapter 3-09 "Undesirable"
Enemies
Gemstone Guardian (3,077 HP)
Team Recommendations
- Nothing special here, just the usual team with a healer and attackers.
Stage Tips
- End of turn 1: The Gemstone will use an ultimate on the entire party.
- This repeats every turn, so just keep yourself healed.
The Beloved Priest : Chapter 4-09 "Water Altar"
Enemies
Gemstone Guardian (4,774 HP)
Team Recommendations
- Nothing special here, just the usual team with a healer and attackers.
- If you're starting to have trouble, make sure your party has as few fire allies as possible, or consider taking a support unit to help healing.
Stage Tips
- End of turn 1: The Gemstone will use an ultimate on the entire party.
- This repeats every turn, so just keep yourself healed.
Woodland Fantasy : Chapter 6-05 "Proud Fox"
Enemies
Kuya (9,844 HP)
Team Recommendations
- A buffer, healer, and some attacking units.
Stage Tips
- Kuya's normal attack will lower the recovery rate of a unit by 50% for a turn, so be careful about healing!
- On turn 1: You may want to guard here if you can't withstand the following attack.
- End of turn 1: Kuya will use an ultimate on the entire party. Slots 2/4 will be paralyzed for a turn.
- End of turn 5: Kuya will hit a single unit with an ultimate that lowers their recovery by 100% for 2 turns.
- This repeats every 4 turns, on turn 9/13/etc.
Woodland Fantasy : Chapter 6-09 "Looking Forward"
Enemies
Gemstone Guardian (13,965 HP)
Team Recommendations
- A buffer, healer, and some attacking units.
- Fire strikers will make this faster!
Stage Tips
- End of turn 1: The Gemstone will use an ultimate on the entire party.
- This repeats every turn, so just keep yourself healed.
Innocent Protector : Chapter 8-11 "Smarter Than a Monster"
Enemies
Mutant Bear (36,809 HP)
Team Recommendations
- A buffer, healer, and some attacking units.
- Quincy is always useful to quickly deplete the enemy's HP once his ultimate is ready.
- You can bring a guardian if you are having trouble withstanding the ultimate, but it isn't required.
Stage Tips
- When the bear's HP is lower than 50%, his attack will increase. Try to use strong ultimates to eliminate this in one go if you can't withstand his attacks.
- On turn 4: Taunt with a guardian here if you can't withstand the following attack.
- Repeat this every 3 turns, on turn 7/10/etc.
- End of turn 4: The bear will use a strong ultimate on a single unit.
- This repeats every 3 turns, on turn 7/10/etc.
Sun Lord of Solaria : Chapter 9-13 "Altar Frenzy"
Enemies
Gemstone Guardian (61,756 HP)
Team Recommendations
- A buffer, healer, and some attacking units.
- Water strikers and/or high damage ultimate users will make this a lot easier on you, such as R Quincy.
- Bring guard break if you intend to attack on non-ultimate turns.
Stage Tips
- Each attack on the Gemstone will trigger a counterattack which will cause turn-by-turn damage to your unit for 4 turns.
- To minimize this damage, consider guarding until your ultimates are ready.
- The Gemstone will guard itself most every turn, so use a unit with guard break as your first attack to be able to inflict more damage.
- End of turn 5: The Gemstone will use an ultimate on slots 1/2/4/5. It will take 100% ultimate damage for a turn after this.
- This repeats every 4 turns, on turn 9/13/etc.
- On turn 6: Unleash your ultimates! The enemy takes more ultimate damage this turn, so you should do plenty of damage.
- You do not have to guard break on this turn since he skips guarding.
- Repeat this every 4 turns, on turn 10/14/etc.
Desert Crisis (Part 2) : Chapter 10-23 "Mark of Suffering"
Enemies
Rin (67,096 HP)
Team Recommendations
- SR Kuya for his anti-recovery.
- A Guardian with taunt.
- HP Requirement: ~5k HP.
Stage Tips
| [In Game Tips] |
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- Every attack will grant Rin a +15% blood sucking effect, meaning he will gain that much more health every turn.
- This can be ignored with an anti-recovery unit like SR Kuya, so bring him if you have trouble!
- On turn 0: Rin will attack the team down to ~30% of their HP.
- On turn 4/8/12: Taunt with your Guardian here.
- End of turn 4/8/12: Rin will attack slots 1, 2, 4, and 5, silencing them for 2 turns. If you taunted, your Guardian will be silenced instead.
- End of turn 5/9/13: Rin will attack the party with an ultimate. He will also apply 435 bleed damage for the next 4 turns.
- On turn 6/10/14: Use your ultimates here! Rin now takes +100% ultimate damage and less healing for this turn only!
- The above loops every 4 turns!
Video Clears
- No SSR Clear: https://youtu.be/4lyr0Xtv4sI
Stormy Glow (Part 2) : Chapter 11-10 "An Old Injury"
Enemies
Rei (82,317 HP -> 20,580 HP)
Team Recommendations
- Team Setup: At least 1 Healer, then anything else you like.
- Do not bring any units with anti-heal (SR Kuya, SSR Kuya) or bleed!
- You can bring a whole team of buffers and healers if you feel like it!
Stage Tips
- On turn 0: Rei will reduce his HP to 20,580.
- On turn 1: Do not hit Rei on this turn!
- Turn 2 onward: you will try to heal Rei back to 100% by attacking him.
- Elemental type damage is nullified.
- Buffs and heals count toward the healing, so you can take multiple buffers/healers if you'd prefer.
- He will leave when he reaches 100% health!
- Turn 3 onward: Rei will make himself bleed every turn to undo your damage.
- Turn 6 onward: Rei will counterattack any actual attacks (buffs and heals are safe).
- End of turn 4/7/12: Rei will use an ultimate on himself.
- On turn 6/11: Guard slots 1, 3, and 5.
- End of turn 6/11: Slots 1, 3, and 5 will be hit and paralyzed if they did not guard.
- End of turn 7/12: Rei uses an ultimate on the party.
- On turn 14: You can damage Rei without fear of him countering. Use any ultimates remaining now.
- If he is not fully healed at the end of turn 15 you will be wiped.
Video Clears
- N Clear: https://youtu.be/f1PAsH-HOZE
Uncertain Fate (Part 1) : Chapter 12-03 "Out of Control"
Enemies
Olivine (82,317 HP)
Team Recommendations
- At least 1 Healer, then anything else you like, preferably with quicker ultimates.
- Put your weakest ally in slot 5 since it is hit the least!
Stage Tips
| [In Game Tips] |
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- For each ultimate you use, Olivine's ATK power is reduced by 60%. When he attacks, however, he will remove one of these status stacks. You need to remove his 300% ATK power entirely, so do this by using all 5 ultimates at once.
- He will attack slots 1/2/3/4 every turn. Guard until all of your ultimates are available, then use them.
- Until these ultimates are all used at the same time, you cannot damage Olivine, so just guard!
- End of turn 5/9/13 (every 4 turns): Olivine uses an ultimate on the party.
- Once you've used all 5 ultimates, you can finally damage Olivine, so just kill him as you please after this!
Woodland Turmoil : Chapter 13-11 "Another Battle"
Enemies
Wolf (5,594 HP)
Mutant Eagle (30,115 HP)
Mutant Sprite (31,132 HP)
Bear (7,083 HP)
Mutant Golem (46,317 HP)
Team Recommendations
- A buffer, healer, and some attacking units.
- AoE units like R/SR/SSR Garu are extremely helpful here!
Stage Tips
- This fight should pose no problems since the enemies are similar to normal fights.
- The eagle will have a higher attack when its HP is above 75%, so try to hit him down below that early on since he also attacks the entire party.
- The sprite will heal the enemies, so you may want to take it out early.
- The bear's attack will be higher when its HP is below 50%, but it has extremely low HP and should be easy to kill quickly. It will also heal an enemy each turn, so take it out early on as well.
- The golem will guard each turn, so guard break him if you have trouble.
- End of turn 4: The eagle will use an ultimate on the entire party. The golem will also taunt, granting itself a shield for a turn.
- These repeat every 3 turns, on turn 7/10/etc.
- End of turn 5: The sprite will heal the entire enemy party, and the bear will both attack a single target of your party, and heal one if its own.
- These repeat every 4 turns, on turn 9/13/etc.
- End of turn 7: The wolf will use a strong ultimate on a single unit.
- These repeat every 6 turns, on turn 13/19/etc.
Into the Dark : Chapter 15-10 "Long-Lost Figure"
Enemies
Rin (115,448 HP)
Team Recommendations
- Things with ultimates every 4 turns or less and a good healer.
Stage Tips
| [In Game Tips] |
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- At the beginning of the battle, Rin will deplete your HP by 75%, so be prepared to heal!
- Every one of his basic attacks will lower your attack by 45%.
- Guarding will remove two stacks of this!
- On turn 5: DO NOT GUARD, or else you will be paralyzed for 2 turns. You want to unleash all ultimates, making him take +5% more damage for each one.
- This repeats every 5 turns, so on turn 10, 15, 20, etc.
- End of turn 5: Rin will use a strong AoE attack on the party.
- This repeats every 5 turns, so on turn 10, 15, 20, etc.
- End of turn 6: Rin will use a single target strong attack.
- This repeats every 5 turns, so on turn 11, 16, 21, etc.
Successor's Decision : Chapter 16-09 "Working as One"
Enemies
Gemstone Guardian (185,487 HP)
Team Recommendations
- 3 things that can attack; if you can manage 5, do it!
Stage Tips
| [In Game Tips] |
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- Every turn makes the Gemstone deal more turn-by-turn damage. He will also stack ATK buffs on himself, making longer fights more difficult.
- Each attack you perform will lower his ATK by 15%, so try to attack more than guard.
- Every turn: The party will be hit with an ultimate, and the Gemstone will gain ATK +75%. One ally will be hit with turn-by-turn damage.
- This is it, that's the fight. Just attack to remove stacks, and kill it!