Sleepless Fun Fair
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December 05, 2024 - January 02, 2025
Event Allies:
✦ Wintry Road Olivine
✦ Snowy Warmth Kuya
✦ Starlit Snapshot Blade
Stamps - 01: "Spinning Around"
Enemies
Diligent Carousel Horse (53,740 HP)
Powerful Carousel Horse (53,740 HP)
Team Recommendations
- No healers or things that don't do direct attacks.
Stage Tips
Use highly-explosive attacks to quickly defeat the enemies. During Staged Mode turns, pay attention to the specific commands required. During other turns, defend as much as possible to alleviate pressure on your HP.
- Healing has no effect in the battle so you need to just quickly defeat things.
- If any unit dies, the entire party will be wiped.
- You can defeat the enemies in any order, but they will gain +25% ATK if the other is defeated.
- If you do the opposite (basics instead of ultimate, etc) you will damage yourself, so be careful!
- On turn 5: Use 5 basic attacks on the Wood horse.
- This repeats on turn 13 (every 8 turns).
- On turn 9: Use 2 ultimates on the Light horse with slots 2 and 4, and 3 basic attacks on the Wood horse with the remaining units.
- Be careful to use the right units or else you will damage yourself!
- This repeats on turn 17 (every 8 turns).
- On turn 14: Use 5 ultimates on the Light horse.
- This repeats on turn 22 (every 8 turns).
Stamps - 02: "Spooky Funfair Night"
Enemies
Surprised Gasp Olivine (53,686 HP)
Fleeting Interest Kuya (53,686 HP)
Bursting Energy Blade (53,686 HP)
Team Recommendations
- Damage dealers in slots 1/3/5 at least, so put healers or buffers in 2/4.
- If you can't quickly kill the enemies, then bring a good healer!
- Faster ults are better. Don't bring 6 turn ultimate users unless you have 4 attacking units.
Stage Tips
When any clan member begins to charge energy, pay attention to the status hints of the other two clan members. After separately performing the correct attacks, the ally indicated by the charging clan member must use a strong attack to dispel the charging.
- You can kill the enemies in any order, but their ATK will increase by 35%. If it's too much, try to defeat them at the same time.
- On turn 5: Hit Blade with an ultimate attack with anything other than slot 1, and Kuya with any attack with anything other than slot 1. Then use an ultimate with slot 1 on Olivine.
- End of turn 5: If Olivine was not stopped, the enemy party will be given a permanent 20% ATK buff.
- On turn 7: Hit Olivine with an ultimate with anything other than slot 3, and hit Blade with any attack with anything other than slot 3. Then use an ultimate with slot 3 on Kuya.
- End of turn 7: If Kuya was not stopped, the party will be hit with permanent turn-by-turn (bleed) damage.
- On turn 9: Hit Kuya with an ultimate with anything other than slot 5, and hit Olivine with any attack with anything other than slot 5. Then use an ultimate with slot 5 on Blade.
- End of turn 9: If Blade was not stopped, the party will be hit with a very strong ultimate.
- The above all loops again starting on turn 15, 25, etc (every 10 turns).
Video Clears
- R clear by La: https://www.youtube.com/watch?v=mNLzu-1OKJk
Stamps - 03: "Dream Parade"
Enemies
Unfulfilled Wish Merry (265,718 HP)
Team Recommendations
- No guardians, but anything else goes.
Stage Tips
During Parade Warm-up and Sudden Inspiration in certain turns, make sure to choose the appropriate action. When Merry begins to charge energy, the entire party must deal explosive damage to dispel her charging.
- If anyone dies, the party will be wiped.
- Merry will take -3% Ultimate Skill damage every turn, and every attack will cause a unit to deal -9% ATK. You will want to defeat Merry quickly.
- Merry's HP is locked at 50% for the first phase.
- On turn 3: Guard all or you will kill yourself!
- End of turn 3: Merry will use a strong ultimate on the party. You will want to avoid guarding the next 2 turns.
- On turn 4: Do not guard, just attack.
- End of turn 4: Merry will guard break your units, which will decrease their ATK by 25% if you had guarded.
- On turn 7: Do enough damage to break Merry's shield!
- The above will all begin to loop on turn 9/15/etc, every 6 turns (so be sure to guard that turn).
- At 50% HP, Merry will increase her ATK by 35%. The above continues as usual until she is brought to 1% HP.