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Circus of Eccentricities

From NU: Carnival Guides
Circus of Eccentricities
March 27, 2025 - April 17, 2025
Event Allies:
Leaping Wolf Garu
Flaring Curtain Dante

Main Show - 01: "Fire Ring Performance"

Slime Enemies

  • Water Element Firewolf Ringmaster Dante (14,869 HP)
  • Fire Element Dazzling Star Garu (14,869 HP)

Allies Team Recommendations

  • Units MUST have 3 turn ultimate cooldowns! Attack power is irrelevant so just take what you have!
    • You can use a team of healers or buffers or Rs or anything as long as it has a 3 turn ultimate.
  • Put anything you want to use ultimates often on in slots 1 and 5, but this is not required.

Deed Stage Tips

Listen carefully to Dante's instructions to complete his demands! When Dante uses Show Preparation, you must have party allies in certain positions use strong attacks according to the status hints to light the correct number of fire rings in the correct positions so that Garu can finish the performance and damage himself and Dante.

  • You will want to guard or heal only on turns where you are not given instructions since you can't damage the enemies!
  • End of turn 3: Garu will hit the party with an ultimate.
  • On turn 4: Slots 1, 3 and 5 should use ultimates on Dante this turn. Do not use the other ones!
  • End of turn 4: Dante will hit both your party with an ultimate, and Garu will damage himself and Dante.
  • End of turn 5: Garu will hit the party with an ultimate again.
  • On turn 7: Slots 1, 2, 4, and 5 should use ultimates on Dante this turn. Do not use the other one!
  • End of turn 7: Dante will hit your party with an ultimate, and Garu will damage himself and Dante.
  • End of turn 8: Garu will hit the party with an ultimate again.
  • On turn 10: Use an ultimate with everyone this time on Dante!
  • End of turn 10: Dante will hit your party with an ultimate, and Garu will damage himself and Dante.
  • End of turn 11: If you performed correctly, they will leave here and you win!

Media Video Clears

Main Show - 02: "Contest of Tricks"

Slime Enemies

  • Light Element Complacent Circus Member (126,526 HP)

Allies Team Recommendations

  • Lower ultimate cooldown units (3-4 turns) that have strong ultimates.
  • Make sure slot 3 can attack (no healer).
  • Units that do not physically attack in other slots are helpful to avoid basic attack penalties!

Deed Stage Tips

The circus member will use a series of tricks. You must use the corresponding tricks.

When he uses Card Trick, you must use normal attacks to draw cards to avoid receiving heavy damage. During Anticipating Surprise, you must prioritize eliminating his damage reduction effect. Use Ultimate Skills at the right time according to the party composition to concentrate high damage in this turn and break his shield and charge.

During Crude Trick, the party allies outside the center must first use normal attacks to increase the probability of inflicting Paralysis on the circus member. After that, the ally in position 3 must use normal attacks to inflict Paralysis to avoid Hidden Traps, otherwise it will be bad for the challenge.

  • Every basic attack will make the enemy take less damage, so try to avoid using them when unnecessary. You can guard until your ultimates are ready!
    • Every ultimate will reduce this effect by 2 stacks if you do need to use them.
  • On turn 2/10/18: Use a basic attack with everyone to give yourself a shield.
  • End of turn 2: The enemy will hit the entire party with a strong ultimate.
  • On turn 5/13/21: Unleash your ultimates here to break the enemy's shield!
  • On turn 7/15/23: Use a basic attack with slots 1, 2, 4, and 5 to increase the chance of paralysis. Then use a basic attack with slot 3 to inflict paralysis on the enemy.
  • The above begins to loop on turn 10, every 8 turns.
    • Keep in mind the turns needed to use basic attacks are very close together, so be sure to use a set of ultimates between them so you can deal damage against the shield!

Main Show - 03: "Difficult Training"

Slime Enemies

  • Fire Element Pursuing Perfection Bruin (352,070 HP)

Allies Team Recommendations

  • A guardian with taunt at least every 4 turns.
  • A healer that can quickly heal the party early on (burst heals rather than heal over time).

Deed Stage Tips

When Bruin uses Switch Position, have <Guardians> use Taunt to draw his attention and divert heavy damage to avoid failing the training and ending the battle early. When Bruin uses Group Performance, have four allies use strong attacks according to the composition of the party. After that, have the final ally use any attack to break Bruin's charge. Otherwise, the ATK of all party allies will be reduced significantly, increasing the difficulty of the challenge.

  • If your HP is below 50%, your attack will be halved. Try to stay healed!
  • Your healer's attack will be reduced every turn.
  • Bruin will also target your current lowest and highest HP units each turn.
  • At the beginning of the battle: Your HP will be dropped to 25%.
  • On turn 1: Try to heal as quickly as possible!
  • On turn 5/13/21: Taunt with your guardian to protect your healer, who will take 300% more damage if you do not.
  • End of turn 5: Your guardian should be hit with a strong attack here.
  • On turn 8/16/24: Guard your party!
  • End of turn 8: Your party will be hit to 25% again (50% for anything that guarded).
  • On turn 9/17/25: Use all your ultimate skills this turn, in order of lowest to highest strength, to break the shield. Every subsequent unit will do 100% more damage, so the final ultimate should be your strongest!
    • If your HP is below 50%, get yourself healed first to be able to do more damage.
  • The above begins to loop on turn 13, so every 8 turns.