Sorcerer's Trials/Season 01
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April 07, 2022 - June 09, 2022
Trial 05 "Slimy Golem"
Team Recommendations
- Team Setup: 3 DPS, 1 Healer, 1 Guardian
- HP Requirement: 250~300
Stage Tips
- Mutant golem will automatically guard on attack
- On turn 4 the slimes will use their skills, use your taunt here to mitigate the damage
- Turn 5 golem will taunt for 1 turn
- AoE striker team is highly recommended
Video Clears
Trial 10 "Dreamland Olivine"
Team Recommendations
- Team Setup: 2-3 ST DPS, 1 Healer, Open Slot
- HP Requirement: 650~800
Stage Tips
- Olivine will begin attacking on Turn 2
- He will apply a series of buffs to himself every turn before his AoE skill once a certain HP threshold has been met. These buffs include atk boost and dmg reduction that'll last for 2-3 turns
- Use DPS skills on the turns where Olivine does not have his buffs active to increase damage output
- Guard your entire team every 4 turns, Olivine will do an AoE skill attack followed up by 2 normal attacks
- Use healers and buffers whenever necessary for extra damage and HP sustain
Video Clears
Trial 15 "Mayhem Trio"
Team Recommendations
- Team Setup: 3 DPS, 1 Healer, 1 Support
- HP Requirement : 700~900
Stage Tips
- Mutant Eagle has increased attack when its HP is more than 75%
- Mutant Eagle will do huge AoE damage on turn 4
- Turn 5 Mutant Root of All will use taunt for 2 turns and Mutant Sprite will heal all enemies for huge amount
- Focus and try to defeat Mutant Eagle before turn 4 or use your healer's skill the turn before and guard everyone if you can't survive
- Due to high damage on early turn a strong healer is highly recommended
Video Clears
Trial 20 "Berserker Yakumo"
Team Recommendations
- Team Setup: 2-3 DPS, 1 Healer, Open Slot
- HP Requirement: 1200~1500
Stage Tips
- The only enemy to be had here is Yakumo, who will start his turn with inflicting Bleed to the whole party, dealing 85 damage per tick
- He will do AoE attacks twice as his normal attack rotation be mindful of that
- At turn 4 he will do a special skill depending on his HP threshold ― if his HP is below 3,700 he will apply buffs to himself and not attack, otherwise he will do an AoE skill attack. If HP threshold is not met by this turn guard your team
- He'll do another team skill attack after Entanglement skills, so guard again
- At the end of every 5th turn Yakumo will apply a shield buff to your team to protect you from the next attack, guard your team on the next turn
Video Clears
Trial 25 "Goldilocks and the 5 Bears"
Team Recommendations
- Team Setup: 2-3 DPS, 1 Healer, Open Slot
- HP Requirement: 700
Stage Tips
- If you have a built SSR or SR Kuya this stage will be an easy cake walk for you
- The only hindrance on this stage is their excessive healing so if you have a Kuya in your roster, he'll be your saving grace to debuff their recovery rate, and AoE DPS like Garu or SR Blade can knock them all down fairly quickly if they're built enough
- Only time the beastie boys will do damage to your team is on their ults, dealing single target damage and healing themselves by 14% so if you find yourself low on HP during these attacks a Morvay is always the answer
Video Clears
Trial 30 "Vampire Aster & Incubus Morvay"
Team Recommendations
- Team Setup: 2-3 DPS, 1 Healer, Open Slot
- HP Requirement: 1200~1,400
Stage Tips
- One thing to immediately take note about these 2 idiots is that if one of them is killed, the other will get a massive attack boost for a long duration so it's best to balance their HP thresholds evenly as you can when you're attacking
- Another factor is that they work the same way they do as your allies ― Morvay will apply taunts and Aster will do life-steal attacks (regaining HP after an attack)
- On normal attack both of them will attack twice, and on specials Aster will immediately follow up Morvay's taunt with a single target skill attack
- Kuya will be your best anti-vampire unit as he will reduce the amount of HP Aster will gain from his attacks
- At a certain point Morvay will put himself into a Sleep status, not attacking for 2 turns. Take advantage of this to whittle down Aster's HP on 1 of those turns, and then attack Morvay to deal extra damage due to the status ailment on the last turn of its duration
- Once they're very low on HP, it's best to take out Aster first and then Morvay, completing the trial
Video Clears
Trial 35 "Beast King Karu"
Team Recommendations
- Team Setup: AoE DPS, 1 ST DPS, 1 Healer, Open Slot
- HP Requirement: 1800-2000
Stage Tips
- The jungle book is back with Karu and the yappers of hell, pay attention to Karu's dialogue cause he has a targeting system that'll go in a 2→4→1→3→5 repeat pattern. Guard the units that are in said slots on the turn he'll target them
- Do not kill Karu first! As tempting as it is because his attacks will inflict reduced recovery, the wolves will get a 500% atk boost if Karu dies, so leave him for last
- If you're willing to do multiple runs of this you can use Morvay to override Karu's target locks using his taunt, but make sure your incubus has a lot of health to deal with those reduced recovery stacks!
- It's best you balance the wolves' HP thresholds evenly when you're chipping them down so you can wipe them out in a single turn to prevent them taking advantage of attack buffs when one dies
Video Clears
Trial 40 "Powerhouse Quincy & Foxy Kuya"
Team Recommendations
- Team Setup: Morvay, 2-3 DPS, 1 Healer, Open Slot
- HP Requirement: 4,700+
Stage Tips
- Make sure you have your highest HP units in slot 2 and 4, Quincy and Kuya will always target those slots on their skill activation
- If using the Morvay tactic, specifically have Morvay in slot 1, 3 or 5 and use his ult specifically for Kuya's paralysis, your other units will guard against Quincy's ult. This is so that you're not restricted to 2 units paralysed and instead only 1
- Kuya will always do his ult on every 5th turn, and Quincy will follow up on the next turn after that again targeting slot 2 and 4
- This is another stage where if you kill one, the other will get stronger so whittle them down evenly and nuke them side-by-side so they don't get to use their atk boost to their advantage
Video Clears
Trial 45 "Glacial Edmond"
Team Recommendations
- Team Setup: Morvay, 2-3 DPS, 1 Healer, Open Slot
- HP Requirement: 5,200
Stage Tips
- Make sure your Morvay has enough HP to take a lot of damage
- At the end of Turn 4, Edmond will do a Single-Target ult so use your Morvay on this turn to take the hit. note: Edmond will follow up this ult with 2 double-up attacks. This buff lasts for 3 turns
- When Edmond is <50% HP he will apply self buffs rather than attacking. When these buffs are active he will immediately counter-attack units that has attacked him. Either guard until the buffs expire or tank the hits
- When Edmond is <25% HP he will apply self buffs again but this time he will counter-attack the entire team. Either guard until the buffs expire, or guard your whole team besides 1 DPS and tank the hits
Video Clears
Trial 50 "Annihilator Blade"
Team Recommendations
- Team Setup: Morvay, 2-3 DPS, 1 Healer, Open Slot
- HP Requirement: 6,200+ (Morvay 7000+)
Stage Tips
- Make sure your Morvay has enough HP to take a lot of damage
- On turn 1 Blade will do an immediate AoE skill that'll do 100% of your max HP, guard everyone
- On every turn that Morvay's ult is active, use it. He is in sync with Blade's standard skill attack so he'll take the brunt of the damage.
- Morvay will receive 100% healing reduction making it impossible to heal him that turn.
- After the Morvay ult turn, Blade will target slot 1 and 2. Guard those slots. He will target them every 4 turns.
- Blade will enter Phase 2 when you deal enough damage to him (indicated by the light clothing damage sprite), to which he will then enter a guard stance inflict a self heal and do a skill dmg AoE x3 based on 120% of max HP. If your team is >70% HP they will survive.
- After the Phase 2 initial sequence he'll return to the Phase 1 rotation, keep track of your turns.
- Phase 3 will initiate when Blade is roughly <20% HP (indicated by greatly damaged sprite) at which he will repeat the Phase 2 sequence but on a much larger damage scale of 160% of max HP x10. Make sure your team is >90% HP to survive this turn.
- Same as Phase 2, he will return to Phase 1 after the Phase 3 sequence.
- It is greatly recommended that you make sure your team is at full HP before you initiate Phase 2 and 3 so that you can properly survive.
Video Clears