Jump to content
Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Stampeding Adventurer Garu

From NU: Carnival Guides
Stampeding Adventurer Garu
Stampeding Adventurer Garu
From Desert of Dusk
SSR Rarity   Fire Element   Saboteur Class

AKA: DD Garu, DoD Garu, Cowboy Garu
Stampeding Adventurer Garu
Stampeding Adventurer Garu
From Desert of Dusk
SSR Rarity   Fire Element   Saboteur Class

AKA: DD Garu, DoD Garu, Cowboy Garu

Ally Skills

Attack Skill Basic Attack
Attack target (100% ATK)
Increase the damage of trigger skills by 25% to all party allies (1 turn)
Ultimate Skill Ultimate Skill
CD: 3 turns
Attack target (184% » 219% » 253% ATK)
All enemies take 27% more damage from trigger skills (3 turns)
All enemies deal 0% » 10% less damage (1 turn)
When attacked: attack target (46% » 55% » 64% ATK) (2 turns)
Taunt (1 turn)
When attacked: remove Taunt (1 turn)
Multiplier changes by Ascension:
1☆: 184% / 0% / 46%
2☆: 219% / 10% / 55%
4☆: 253% / 10% / 64%
Multiplier changes by Ascension: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
On attack: ATK +6% (max 3 stacks)
Increase the damage of trigger skills by 18% to all party allies
Ascension Skill Ascension Passive 2 (5☆)
Ultimate Skill damage +21%
ATK +14%
Potential Skill Potential Passive 1 (Potential 6)
ATK +10%
Potential Skill Potential Passive 2 (Potential 12)
Silence Immunity

Analysis and Teambuilding

Advantage Pros
  • Buffs counter attack and on-attack direct heals/damage
  • 2☆ or more debuffs all enemies with deal 10% less damage
Disadvantage Cons
  • Need to ascend to 2☆ or more to get extra effect on his skill
  • Currently his kit only works with few limited SSR units and most of them needs 3☆ or more
  • Can't synergize with some, especially F2P Support (N-SR Olivine) passives which will give him disadvantage compared to other Strikers
  • Doesn't go into guard stance while taunting so will be at disadvantage if the incoming damage is huge or needing a guard mechanic and might mess with Guardian timing too
  • His 3-turn cooldown actually became demerit with his kit since it means he will get hit more often, compromising his survivability
Allies Good With
  • Counterattack units or direct Healers
Battle Archetypes