Eerie Escapade
From NU: Carnival Guides
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October 20, 2022 - November 17, 2022
Event Allies:
✦ Crimson Phantom Yakumo
✦ Howling Cyclone Garu
Spirit - 01 "Duke Vlad's Challenge"
Team Recommendations
- Team Setup: Ultimate Skill CD 4 and lower
- HP Requirement: --
Stage Tips
- A game of Simon Says or Follow the leader, respond accordingly to the skill prompts given to you. Note that you can check your units' passives menu to know what to do.
- The prompts are as follows:
- Psychedelia = Basic Attack
- Rapid Arrow = Guard
- Ceiling Trap = Ultimate Skill
- The pattern is completely random every fight, but Rapid Arrow will not come into play until at least 4 turns have passed. Therefore 4/3 CD units works fine on this stage regardless of unit level.
- Any unit works on this stage even buffers or healers that cannot otherwise attack. Their basic moves still counts as a basic attack to proc the turn correctly.
Video Clears
Spirit - 02 "A Spritely Parade of Ghouls"
Team Recommendations
- Team Setup: 1 Healer, 3~4 DPS, 1 Open Slot (Buffer/DPS)
- HP Requirement: 2,000 HP
Stage Tips
- This stage requires health management on top of killing the enemies. It's recommended you bring in units that can handle a few stacks of Bleed or they'll get wiped out.
- Will-o-Wisp and Coat Rack are your main priorities in this fight since the Bedsheet Ghost is only a healer.
- Will-o-Wisp will apply Bleed to your whole team on specific turns which does 456 damage for 3 turns. This can stack.
- On turn 4 Will-o-Wisp will apply a large amount of Bleed (1,240 damage 1 turn) to slot 1, 2, 4 and 5 ignoring slot 3. Placing your weakest unit in slot 3 can help keep them alive.
- Coat Rack will also begin doing devastating damage on turn 4 where it will target one specific unit and deal 102% True Damage of the target's maximum HP. This attack will occur every 3 turns after turn 4. Guard your team on these turns to both protect the unit and reset any Bleed stacks.
- You're free to guard at any point in the fight if the Bleed stacks get too much, the passive skill inflicted on your team on turn 1 removes any Bleed applications.
Video Clears
Spirit - 03 "The Warrior's Magnificent Adventure"
Team Recommendations
- Team Setup: 1 Healer, 3~4 DPS, 1 Open Slot (Buffer/DPS)
- HP Requirement: 3,000 HP
Stage Tips
- This is a stat check stage, if you don't have enough HP to survive certain big attacks then you need to come back later when your team is stronger.
- You must guard on turn 1. It's an automatic KO if you don't.
- Karu does team-wide attacks while Yakumo will do single target attacks on random units.
- On turn 4 Yakumo will do a special skill that will:
- Taunt your whole team, preventing you from targeting Garu.
- Inflict Counter-attack on himself, any attack done to him he'll hit your whole team.
It's for the best you use this turn to top up on HP and guard any active attackers. Yakumo will do this skill every 3 turns after.
- On turn 5 Karu will do a special AoE skill that'll give an attack buff to Yakumo while attacking your team, this will repeat every 4 turns.
- Turn 9 is where it gets dangerous, both of them will do a large skill attack simultaneously. Karu will attack slot 1 and 5, Yakumo will attack slot 2, 3 and 4 both doing 200% true damage. Guard your whole team for this turn and every 8 turns after.
- At 50% HP a target will give the other a 20% attack buff for the rest of the fight. At 1% HP an extra 50% is added to this stacking it to +70% damage.
- It's better to focus on taking Karu out of the picture so that you don't get constantly barraged with AoE attacks and Yakumo doesn't get buffs. Do note that you can't take the enemies below 1% (1,190 HP) so when they can no longer take damage switch targets.
- When both Karu and Yakumo are at 1% HP they will do a devastating attack to your whole team bringing them all down to 1% HP as well. You can't attack them and you can't heal, they will retreat the turn after so this finishes the battle.
Video Clears