Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Incognito Café Yakumo

From NU: Carnival Guides
Incognito Café Yakumo
Incognito Café Yakumo
From Puzzling Invitation
SR Rarity   Light Element   Guardian Class

AKA: PI Yakumo, Cafe Yakumo
Incognito Café Yakumo
Incognito Café Yakumo
From Puzzling Invitation
SR Rarity   Light Element   Guardian Class

AKA: PI Yakumo, Cafe Yakumo

Ally Skills

Attack Skill Basic Attack
Attack target (100%)
Taunt (1 turn)
Enter guard stance
Ultimate Skill Ultimate Skill
CD: 4 turns
Attack target (100% ATK)
All party allies gain the following effect: When attacked: counter-attack target (24% » 48% » 73% ATK) (1 turn)
Party takes 5% » 7% » 9% less damage (1 turn)
Enter guard stance
Multiplier changes by Ascension:
1☆: 24% / 5%
2☆: 48% / 7%
4☆: 73% / 9%
Ascension Skill Ascension Passive 1 (3☆)
Party takes 2% less damage
Damage reduction +10% if 2 or more Light characters in party
Ascension Skill Ascension Passive 2 (5☆)
Party takes 5% less damage
Potential Skill Potential Passive 1 (Potential 6)
Recovery rate +20%
Potential Skill Potential Passive 2 (Potential 12)
Silence Immunity

Analysis and Teambuilding

Advantage Pros

  • Taunts on basic attack
  • Skill grants counter attack to party
  • Skill also guards which is first in this archetype

Disadvantage Cons

  • Need 2☆ or more to get extra effect on his skill
  • His skill contradicts self true damage units when used first, so you need to use it last
  • Need another light ally for his 3☆ passive, limiting team comp
  • Need high ascension and potential due to lack of shield for survivability

WARNING: DO NOT use self damaging attack/skill that said 'deal true damage to self/allies' (CoD Olivine attack/skill, PI Blade & Rei's skill, etc) AFTER PI Yakumo's skill

Allies Good With

  • PRR Edmond, DoD Dante, Trigger skill team comp