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Terminology

From NU: Carnival Guides

Below is a list of common terminologies used to mention certain mechanics in the game. The terms are listed in alphabetical order, so you can search for what you need!

AOE

  • Area-Of-Effect: Implies an attack will hit all or multiple enemies at the same time. See Multi-Target Allies.

Anti-Heal

  • Recovery Down: This skill stops an ally from recovering HP with their healing skills. See Recovery Down Allies.

Asc

  • Ascension: See Ascension for details. This refers to how many stars you've obtained on your ally, done through merging copies or using fragments. This helps the ally gain stats and skills as the ascension increases.

ATK

  • Attack: The attack power of your ally, AKA how much it hits.

BA

  • Basic Attack: While it could refer to a character's attack, it's also often used to refer to team types where follow-up damage is produced. See Basic Attack Focused Allies.

Bleed

  • Turn-by-Turn Damage:  See Bleed Focused Allies. The inflicted will take damage every turn until it expires.

Blue Gem

  • Spirit Gem: Referred to this way by the color since nobody remembers names anymore. These are earned through deeds and completing stages mostly.

Bond

  • Bond is in reference to how far in investment you are with the Intimacy system. For example when a player says their unit is at Bond 4, they mean that that unit in particular currently has 4 Intimacy Rooms completed. Intimacy is also a source of increasing stats at the cost of no gold but many items.

Break

Buffer

  • Support: Because the Support Class mostly raises the party's attack, they are often referred to as buffers.

Burst

CD

  • Cooldown: Refers to how long an ultimate takes to recharge.

DOT

  • Damage-Over-Time:  See Bleed Focused Allies. The inflicted will take damage every turn until it expires.

DEF

  • Defense: While there is no actual stat for defense in the game, there are skills that raise ally resistance to attacks.

DPS

  • Damage Per Second: It refers to your main damage dealer and in NU: Carnival it's typically in reference to whoever your Striker Class is in your team.

FC

  • Friend Code: This is for sharing a special code among other players so that they may use it to give you rewards such as Contracts, Spirit Gems, and Sorcery Gems.

FU

Guard

  • Swipe down to guard, halving your damage in most situations.

HOT

  • Heal-Over-Time: Refers to healing that occurs every turn. Useful in situations where your healer may not be able to heal every turn.

HP

  • Health Points: How much damage you can take (or how much you need to remove from an enemy) is directly reflected in this number.

Ladder

  • Events have a system where you can obtain points by completing each stage for rewards. The ladder refers to the list of these rewards since you 'climb' it as you gain more points.

LR

  • Lost Relics: Refers to the Lost Relics event, with stages requiring multiple unique teams in each level.

Mojo

  • Sorcerer's Mojo: See Sorcerer's Mojo. Special perks are earned for raising it, but since earning after a certain amount costs real money, most ignore it.

NA

  • Normal Attack: Another term for basic attack.

Nuke

  • Nuke refers to allies that can inflict massive amounts of damage with their ultimates. See Ultimate Focused Allies.

CD

  • Cooldown: Refers to how long an ultimate takes to recharge.

Passive

  • Passives are skills earned by ascending or raising the potential of allies.

Pink Gem

  • Sorcery Gem: Referred tot his way by the color since remembering names is hard. These are usually bought through paid packs.

Pot

  • Potential: A character growth system that increases your character's stats (HP and ATK) by a percentage amount. Potential requires a lot of materials and gold to invest into so it is not for beginning players.

Poison

  • Turn-by-Turn Damage:  See Bleed Focused Allies. The inflicted will take damage every turn until it expires.

Purple Crystals

  • Sound Shadow Crystals: Refers to the crystals used to purchase Visual fragments. They are earned from Visual Events.

Red Crystals

  • Sound Shadow Fragments: Refers to the crystals used to purchase special N Units. They are earned from Visual Events.

R#

  • Intimacy Room Number: Intimacy rooms are often referred to by R1-5. Most specifically talk about R2 and R5 because of the scenes that accompany them on SSRs.

Stars

  • Ascension: See Ascension for details. This refers to how many stars you've obtained on your ally, done through merging copies or using fragments. This helps the ally gain stats and skills as the ascension increases.

Sub-DPS

  • This phrase is used to describe damage dealers that are not your main one. They often provide support skills to help strengthen the main damage dealer of the party.

TBT

  • Turn-by-Turn Damage:  See Bleed Focused Allies. The inflicted will take damage every turn until it expires.

Trigger

ST

  • Single-Target: This means that attacks will only attack a single enemy.
  • Sorcerer's Trials: Refers to the Sorcerer's Trials event with highly challenging stages.

UID

  • Unique Identifier: It refers to your special account code. UID is used for restoring lost accounts and adding players as friends.

Ult

  • Ultimate: The special skill an ally uses is referred to as this.