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Idol Apprentice Blade: Difference between revisions

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Line 27: Line 27:
<!--team type-->
<!--team type-->
| aoe = All
| aoe = All
| trigger = Basic: >When attacked: attack all enemies (23% ATK) (1 turn)<br>Ultimate: When attacked: attack all enemies ({{Ult|49%|65%|81%}} ATK) (2 turns)
| trigger = Basic: When attacked: attack all enemies (23% ATK) (1 turn)<br>Ultimate: When attacked: attack all enemies ({{Ult|49%|65%|81%}} ATK) (2 turns)
<!--special skills-->
<!--special skills-->
| taunt = Both
| taunt = Both
}}
| counter = Basic: When attacked: attack all enemies (23% ATK) (1 turn)<br>Ultimate: When attacked: attack all enemies ({{Ult|49%|65%|81%}} ATK) (2 turns)
 
<!--Analysis-->
==Analysis and Teambuilding==
| pros = * 3-turn unit
{{Icon|Advantage}} '''Pros'''
* 3-turn unit
* Taunts and counters when hit on both basic attack and ultimate
* Taunts and counters when hit on both basic attack and ultimate
* 3☆ passive buffs himself with deal more damage if Yakumo ally is in the party and increases attack if Olivine ally is in the party
* 3☆ passive buffs himself with deal more damage if Yakumo ally is in the party and increases attack if Olivine ally is in the party
 
| cons = * Low HP might interfere with his survivability due to him taunting every time he attacks
{{Icon|Disadvantage}} '''Cons'''
* Low HP might interfere with his survivability due to him taunting every time he attacks
* Need both Yakumo and Olivine unit for his passive which limits his optimum team comp
* Need both Yakumo and Olivine unit for his passive which limits his optimum team comp
* Multiple target units don't get much use in the current gameplay
* Multiple target units don't get much use in the current gameplay
 
| goodWith = * Trigger team comp, Stages with enemies that hit the whole party
{{Icon|Allies}} '''Good With'''
<!--Intimacy Content-->
* Trigger team comp, Stages with enemies that hit the whole party
| r2 = Fingering, Rimjob
| r5 = Outdoors, Handjob, Anal, Servicing
}}

Latest revision as of 20:07, 5 October 2026

Idol Apprentice Blade
Idol Apprentice Blade
From Idol Fest
SSR Rarity   Water Element   Striker Class

AKA: IF Blade, Idol Blade
Idol Apprentice Blade
Idol Apprentice Blade
From Idol Fest
SSR Rarity   Water Element   Striker Class

AKA: IF Blade, Idol Blade

Ally Skills

Attack Skill Basic Attack
Attack all enemies (40% ATK)
When attacked: attack all enemies (23% ATK) (1 turn)
Taunt (1 turn)
When attacked: lose Taunt (1 turn)
Ultimate Skill Ultimate Skill
CD: 3 turns
Attack all enemies (50% ATK)
When attacked: attack all enemies (49% » 65% » 81% ATK) (2 turns)
Taunt (1 turn)
When attacked: lose Taunt (1 turn)
Multiplier changes by Ascension:
1☆: 49%
2☆: 65%
4☆: 81%
Multiplier changes: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
Deal +9% damage if "Yakumo" in party
ATK +14% if "Olivine" in party
Ascension Skill Ascension Passive 2 (5☆)
Ultimate Skill damage +38%
Potential Skill Potential Passive 1 (Potential 6)
ATK +10%
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Advantage Pros
  • 3-turn unit
  • Taunts and counters when hit on both basic attack and ultimate
  • 3☆ passive buffs himself with deal more damage if Yakumo ally is in the party and increases attack if Olivine ally is in the party
Disadvantage Cons
  • Low HP might interfere with his survivability due to him taunting every time he attacks
  • Need both Yakumo and Olivine unit for his passive which limits his optimum team comp
  • Multiple target units don't get much use in the current gameplay
Allies Good With
  • Trigger team comp, Stages with enemies that hit the whole party
Battle Archetypes
Trigger DPS
Trigger Attacker
AoE
Multi-target, Area of Effect, Multi-hitter
3T CD
3-turn Cooldown, 3-turn Ultimate