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Mystical Banquet: Difference between revisions

From NU: Carnival Guides
m Text replacement - ":3nc_Dark:" to "{{Element|Dark}}"
m Text replacement - "ㅤ** " to "** "
 
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{{Icon|Slime}} '''Enemies'''
{{Icon|Slime}} '''Enemies'''
* :3nc_Fire: Enraged Chef Kuma (6,875)
* {{Element|Fire}} Enraged Chef Kuma (6,875)
* :3nc_Fire: Vigilant Sparrow Yokai (2,311)
* {{Element|Fire}} Vigilant Sparrow Yokai (2,311)
* {{Element|Light}} Jubilant Dove Yokai (2,134)
* {{Element|Light}} Jubilant Dove Yokai (2,134)
* {{Element|Light}} Jubilant Dove Yokai (2,134)
* {{Element|Light}} Jubilant Dove Yokai (2,134)
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{{Icon|Allies}} '''Team Recommendations'''
{{Icon|Allies}} '''Team Recommendations'''
* 1 Healer, 2~3 DPS, 1 Support
* 1 Healer, 2~3 DPS, 1 Support
** AOE DPS such as (R-SR) Blade or (R-SSR) Garu is recommended
** AOE DPS such as (R-SR) Blade or (R-SSR) Garu is recommended
** Optional: R-SR Kuya for healing reduction to counter Chef Kuma's healing properties
** Optional: R-SR Kuya for healing reduction to counter Chef Kuma's healing properties


{{Icon|Deed}} '''Stage Tips'''
{{Icon|Deed}} '''Stage Tips'''
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* On the 1st turn, Sparrow Yokai will immediately shorten its skill cooldown by 3 to apply taunt and Chef Kuma will enter a charging state.
* On the 1st turn, Sparrow Yokai will immediately shorten its skill cooldown by 3 to apply taunt and Chef Kuma will enter a charging state.
** Taunt: Locked out of being able to attack anyone else but that unit.
** Taunt: Locked out of being able to attack anyone else but that unit.
** Every 3 turns Sparrow Yokai will taunt your team.
** Every 3 turns Sparrow Yokai will taunt your team.


* Attack Chef Kuma when he's charging before 2 turns past or it's an instant team wipe out.
* Attack Chef Kuma when he's charging before 2 turns past or it's an instant team wipe out.
** Attacking him during a charging state will stun him for that turn.
** Attacking him during a charging state will stun him for that turn.


* Turn 6 Chef Kuma will target slot 2, 3 and 4 doing skill damage and silencing those slots for a turn.
* Turn 6 Chef Kuma will target slot 2, 3 and 4 doing skill damage and silencing those slots for a turn.
** Silence: Unable to use ultimate skills and passive skills are nullified.
** Silence: Unable to use ultimate skills and passive skills are nullified.


* Turn 10 Chef Kuma will heal a large portion of health to the whole team.
* Turn 10 Chef Kuma will heal a large portion of health to the whole team.
** It's also noted that he'll buff the whole team by giving +50% dmg increase for the rest of the fight.
** It's also noted that he'll buff the whole team by giving +50% dmg increase for the rest of the fight.


* When Chef Kuma uses the skill "Chow Time!" he'll apply a debuff that'll allow your allies to do +100% ultimate skill damage for that turn.
* When Chef Kuma uses the skill "Chow Time!" he'll apply a debuff that'll allow your allies to do +100% ultimate skill damage for that turn.
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{{Icon|Allies}} '''Team Recommendations'''
{{Icon|Allies}} '''Team Recommendations'''
* 1 Healer, 2~3 DPS, 1 Support
* 1 Healer, 2~3 DPS, 1 Support
** Single-target DPS is recommended
** Single-target DPS is recommended
** Use a double healer team if you are lacking HP
** Use a double healer team if you are lacking HP


{{Icon|Deed}} '''Stage Tips'''
{{Icon|Deed}} '''Stage Tips'''
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* On turn 2 all allies and enemies will receive a debuff that will deal recoil damage when attacking (including healing and buffing) for 10 turns.
* On turn 2 all allies and enemies will receive a debuff that will deal recoil damage when attacking (including healing and buffing) for 10 turns.
** Recoil damage: Receive damage when you do an action.
** Recoil damage: Receive damage when you do an action.
** Guard is not affected by this.
** Guard is not affected by this.


* On turn 3 Old Monkey will apply a shield to all enemy units (+1,394 shield) and Sparrow Yokai will apply damage reduction to enemy units.
* On turn 3 Old Monkey will apply a shield to all enemy units (+1,394 shield) and Sparrow Yokai will apply damage reduction to enemy units.
** Taunt: Locked out of being able to attack anyone else but that unit.
** Taunt: Locked out of being able to attack anyone else but that unit.
** Damage reduction lasts only a turn.
** Damage reduction lasts only a turn.
** Shield lasts for 2 turns or when recoil damage removes shield.
** Shield lasts for 2 turns or when recoil damage removes shield.
** Old Monkey will rotate every 2 turns
** Old Monkey will rotate every 2 turns
** Sparrow Yokai will rotate every 2 turns
** Sparrow Yokai will rotate every 2 turns


* At the end of turn 4 Garu will do a skill damage team attack (AoE) if you feel like you won't be able to take it guard your team.
* At the end of turn 4 Garu will do a skill damage team attack (AoE) if you feel like you won't be able to take it guard your team.


* Turn 5 Dove Yokai will do a strong paralysis attack that will last for 2 turns.
* Turn 5 Dove Yokai will do a strong paralysis attack that will last for 2 turns.
** Paralysis: Unit is unable to take any action.
** Paralysis: Unit is unable to take any action.


* When the old man monkey is at 50% HP (10,405) he will flee thus starting phase 2.
* When the old man monkey is at 50% HP (10,405) he will flee thus starting phase 2.
** The bird yokai will get a +50% dmg increase for the remainder of the fight.
** The bird yokai will get a +50% dmg increase for the remainder of the fight.


* When phase 2 starts Garu will heal your entire team, and attack the entire enemy team including himself.
* When phase 2 starts Garu will heal your entire team, and attack the entire enemy team including himself.
** The bird yokai will start attacking Garu instead of your team (except on specific ult attacks).
** The bird yokai will start attacking Garu instead of your team (except on specific ult attacks).


* The main strategy here is to focus on killing the monkey as fast as possible. Having a strong healer for this stage is integral for survival.
* The main strategy here is to focus on killing the monkey as fast as possible. Having a strong healer for this stage is integral for survival.
** When phase 2 starts prioritize Sparrow Yokai first, Dove Yokai will counter attack all attacks. When combined with recoil damage this hurts immensely.
** When phase 2 starts prioritize Sparrow Yokai first, Dove Yokai will counter attack all attacks. When combined with recoil damage this hurts immensely.
** There is no consequence to Garu dying from you, he'll depart from the battle if all yokai is dead and he is alive.
** There is no consequence to Garu dying from you, he'll depart from the battle if all yokai is dead and he is alive.


==Yokai Frenzy - 03 "A Problem Called Tanuki"==
==Yokai Frenzy - 03 "A Problem Called Tanuki"==
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{{Icon|Slime}} '''Enemies'''
{{Icon|Slime}} '''Enemies'''
* {{Element|Water}} Attention Seeking Tanuki (25,873 HP)
* {{Element|Water}} Attention Seeking Tanuki (25,873 HP)
* :3nc_Fire: Kitsune Dream Kuya (35,237 HP)
* {{Element|Fire}} Kitsune Dream Kuya (35,237 HP)


{{Icon|Allies}} '''Team Recommendations'''
{{Icon|Allies}} '''Team Recommendations'''
* 1 Healer, 2~3 DPS, 1 Support
* 1 Healer, 2~3 DPS, 1 Support
** Single-target DPS is recommended
** Single-target DPS is recommended


{{Icon|Deed}} '''Stage Tips'''
{{Icon|Deed}} '''Stage Tips'''
* Kuya is your only target for this fight.
* Kuya is your only target for this fight.
** The main strategy here is to focus on Kuya only. This stage is a damage check so meeting these HP thresholds ASAP is integral for completion.
** The main strategy here is to focus on Kuya only. This stage is a damage check so meeting these HP thresholds ASAP is integral for completion.
** Tanuki receives -500% damage so targeting it is wasteful.
** Tanuki receives -500% damage so targeting it is wasteful.


* Kuya will apply bleed to slot 1, 3 and 5 that will stack over time (duration independent).
* Kuya will apply bleed to slot 1, 3 and 5 that will stack over time (duration independent).
** This is also true for his ultimate attack every 4 turns.
** This is also true for his ultimate attack every 4 turns.


* The tanuki will do an area attack when Kuya reaches 75% HP (26,427). Guard your team if you're unsure of survival.
* The tanuki will do an area attack when Kuya reaches 75% HP (26,427). Guard your team if you're unsure of survival.


* You must reach 50% (17,618) on Kuya before the end of turn 5.
* You must reach 50% (17,618) on Kuya before the end of turn 5.
** If this requirement is not met in time, the tanuki will apply a debuff to your whole team that'll inflict guaranteed paralysis when any move is made including guard. This paralysis lasts for 2 turns.
** If this requirement is not met in time, the tanuki will apply a debuff to your whole team that'll inflict guaranteed paralysis when any move is made including guard. This paralysis lasts for 2 turns.
** Paralysis: Unit is unable to take any action.
** Paralysis: Unit is unable to take any action.


* When you reach 50% (17,618) the tanuki will attack Kuya, who will nuke remove the tanuki from the fight.
* When you reach 50% (17,618) the tanuki will attack Kuya, who will nuke remove the tanuki from the fight.

Latest revision as of 23:59, 15 February 2026

Mystical Banquet
May 19, 2022 - June 09, 2022
Event Allies:
Kitsune Dream Kuya
Endless Banquet Garu

Yokai Frenzy - 01 "Welcome to Chef Kuma's!"

Slime Enemies

  • Fire Element Enraged Chef Kuma (6,875)
  • Fire Element Vigilant Sparrow Yokai (2,311)
  • Light Element Jubilant Dove Yokai (2,134)
  • Light Element Jubilant Dove Yokai (2,134)
  • Light Element Jubilant Dove Yokai (2,134)

Allies Team Recommendations

  • 1 Healer, 2~3 DPS, 1 Support
    • AOE DPS such as (R-SR) Blade or (R-SSR) Garu is recommended
    • Optional: R-SR Kuya for healing reduction to counter Chef Kuma's healing properties

Deed Stage Tips

  • All enemies will gain +5% ATK every turn and will stack for a max of 50. Do not delay the battle for too long
  • On the 1st turn, Sparrow Yokai will immediately shorten its skill cooldown by 3 to apply taunt and Chef Kuma will enter a charging state.
    • Taunt: Locked out of being able to attack anyone else but that unit.
    • Every 3 turns Sparrow Yokai will taunt your team.
  • Attack Chef Kuma when he's charging before 2 turns past or it's an instant team wipe out.
    • Attacking him during a charging state will stun him for that turn.
  • Turn 6 Chef Kuma will target slot 2, 3 and 4 doing skill damage and silencing those slots for a turn.
    • Silence: Unable to use ultimate skills and passive skills are nullified.
  • Turn 10 Chef Kuma will heal a large portion of health to the whole team.
    • It's also noted that he'll buff the whole team by giving +50% dmg increase for the rest of the fight.
  • When Chef Kuma uses the skill "Chow Time!" he'll apply a debuff that'll allow your allies to do +100% ultimate skill damage for that turn.
  • The main strategy here is to focus on killing Chef Kuma as fast as possible, the bird yokai aren't much of a problem comparatively.

Yokai Frenzy - 02 "Night of a Thousand Yokai"

Slime Enemies

  • Wood Element Elated Old Monkey (20,810 HP)
  • Water Element Excitable Sparrow Yokai (7,817 HP)
  • Dark Element Frenzied Dove Yokai (8,625 HP)
  • Light Element Endless Banquet Garu (19,044 HP)

Allies Team Recommendations

  • 1 Healer, 2~3 DPS, 1 Support
    • Single-target DPS is recommended
    • Use a double healer team if you are lacking HP

Deed Stage Tips

  • All enemies will take no damage on the 1st turn, either guard or set up any passives your units may have.
  • On turn 2 all allies and enemies will receive a debuff that will deal recoil damage when attacking (including healing and buffing) for 10 turns.
    • Recoil damage: Receive damage when you do an action.
    • Guard is not affected by this.
  • On turn 3 Old Monkey will apply a shield to all enemy units (+1,394 shield) and Sparrow Yokai will apply damage reduction to enemy units.
    • Taunt: Locked out of being able to attack anyone else but that unit.
    • Damage reduction lasts only a turn.
    • Shield lasts for 2 turns or when recoil damage removes shield.
    • Old Monkey will rotate every 2 turns
    • Sparrow Yokai will rotate every 2 turns
  • At the end of turn 4 Garu will do a skill damage team attack (AoE) if you feel like you won't be able to take it guard your team.
  • Turn 5 Dove Yokai will do a strong paralysis attack that will last for 2 turns.
    • Paralysis: Unit is unable to take any action.
  • When the old man monkey is at 50% HP (10,405) he will flee thus starting phase 2.
    • The bird yokai will get a +50% dmg increase for the remainder of the fight.
  • When phase 2 starts Garu will heal your entire team, and attack the entire enemy team including himself.
    • The bird yokai will start attacking Garu instead of your team (except on specific ult attacks).
  • The main strategy here is to focus on killing the monkey as fast as possible. Having a strong healer for this stage is integral for survival.
    • When phase 2 starts prioritize Sparrow Yokai first, Dove Yokai will counter attack all attacks. When combined with recoil damage this hurts immensely.
    • There is no consequence to Garu dying from you, he'll depart from the battle if all yokai is dead and he is alive.

Yokai Frenzy - 03 "A Problem Called Tanuki"

Slime Enemies

  • Water Element Attention Seeking Tanuki (25,873 HP)
  • Fire Element Kitsune Dream Kuya (35,237 HP)

Allies Team Recommendations

  • 1 Healer, 2~3 DPS, 1 Support
    • Single-target DPS is recommended

Deed Stage Tips

  • Kuya is your only target for this fight.
    • The main strategy here is to focus on Kuya only. This stage is a damage check so meeting these HP thresholds ASAP is integral for completion.
    • Tanuki receives -500% damage so targeting it is wasteful.
  • Kuya will apply bleed to slot 1, 3 and 5 that will stack over time (duration independent).
    • This is also true for his ultimate attack every 4 turns.
  • The tanuki will do an area attack when Kuya reaches 75% HP (26,427). Guard your team if you're unsure of survival.
  • You must reach 50% (17,618) on Kuya before the end of turn 5.
    • If this requirement is not met in time, the tanuki will apply a debuff to your whole team that'll inflict guaranteed paralysis when any move is made including guard. This paralysis lasts for 2 turns.
    • Paralysis: Unit is unable to take any action.
  • When you reach 50% (17,618) the tanuki will attack Kuya, who will nuke remove the tanuki from the fight.
  • At 25% HP Kuya will apply a +25% atk boost to himself and reduce damage he receives by 25%.
  • Note: The fight will effectively "bug" itself when HP thresholds are skipped too quickly, or certain battle quotes are not activated. If Kuya cannot remove the tanuki from the fight the battle becomes indefinite.