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Incognito Café Yakumo: Difference between revisions

From NU: Carnival Guides
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Line 30: Line 30:
| taunt = Basic
| taunt = Basic
| buffDEF = Ultimate: Party takes {{Ult|5%|7%|9%}} less damage (1 turn)<br>3☆ Passive: Party takes 2% less damage<br>Damage reduction +10% if 2 or more Light characters in party<br>5☆ Passive: Party takes 5% less damage
| buffDEF = Ultimate: Party takes {{Ult|5%|7%|9%}} less damage (1 turn)<br>3☆ Passive: Party takes 2% less damage<br>Damage reduction +10% if 2 or more Light characters in party<br>5☆ Passive: Party takes 5% less damage
| counter = All party allies gain the following effect: When attacked: counter-attack target ({{Ult|24%|48%|73%}} ATK) (1 turn)
<!--Analysis-->
<!--Analysis-->
| pros = * Taunts on basic attack
| pros = * Taunts on basic attack

Latest revision as of 20:03, 5 October 2026

Incognito Café Yakumo
Incognito Café Yakumo
From Puzzling Invitation
SR Rarity   Light Element   Guardian Class

AKA: PI Yakumo, Cafe Yakumo
Incognito Café Yakumo
Incognito Café Yakumo
From Puzzling Invitation
SR Rarity   Light Element   Guardian Class

AKA: PI Yakumo, Cafe Yakumo

Ally Skills

Attack Skill Basic Attack
Attack target (100%)
Taunt (1 turn)
Enter guard stance
Ultimate Skill Ultimate Skill
CD: 4 turns
Attack target (100% ATK)
All party allies gain the following effect: When attacked: counter-attack target (24% » 48% » 73% ATK) (1 turn)
Party takes 5% » 7% » 9% less damage (1 turn)
Enter guard stance
Multiplier changes by Ascension:
1☆: 24% / 5%
2☆: 48% / 7%
4☆: 73% / 9%
Multiplier changes: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
Party takes 2% less damage
Damage reduction +10% if 2 or more Light characters in party
Ascension Skill Ascension Passive 2 (5☆)
Party takes 5% less damage
Potential Skill Potential Passive 1 (Potential 6)
Recovery rate +20%
Potential Skill Potential Passive 2 (Potential 12)
Silence Immunity

Analysis and Teambuilding

Advantage Pros
  • Taunts on basic attack
  • Skill grants counter attack to party
  • Skill also guards which is first in this archetype
Disadvantage Cons
  • Need 2☆ or more to get extra effect on his skill
  • His skill contradicts self true damage units when used first, so you need to use it last
  • Need another light ally for his 3☆ passive, limiting team comp
  • Need high ascension and potential due to lack of shield for survivability
WARNING: DO NOT use self damaging attack/skill that said 'deal true damage to self/allies' (CoD Olivine attack/skill, PI Blade & Rei's skill, etc) AFTER PI Yakumo's skill
Allies Good With
  • PRR Edmond, DoD Dante, Trigger skill team comp
Battle Archetypes
BA Taunt
Basic Taunt
DMG Reduction
Survivalist, Damage Reduction