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Curseblaze Darkgleam Yakumo: Difference between revisions

From NU: Carnival Guides
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Line 30: Line 30:
| changeCD = 3☆ Passive: On turn 1: Reduce user's Ultimate Skill cooldown by 3
| changeCD = 3☆ Passive: On turn 1: Reduce user's Ultimate Skill cooldown by 3
| debuffDEF = Target takes +{{Ult|0%|12%|12%}} damage from Striker and Saboteur class allies (3 turns)
| debuffDEF = Target takes +{{Ult|0%|12%|12%}} damage from Striker and Saboteur class allies (3 turns)
| attackSup = Ultimate
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<!--Analysis-->
| pros = * Buffs team attack and gives all Strikers and Saboteurs follow-up attack on attack
| pros = * Buffs team attack and gives all Strikers and Saboteurs follow-up attack on attack

Latest revision as of 17:39, 2 October 2026

Curseblaze Darkgleam Yakumo
Curseblaze Darkgleam Yakumo
From Evernight Castle
SSR Rarity   Water Element   Support Class

AKA: EC Yakumo, Priest Yakumo
Curseblaze Darkgleam Yakumo
Curseblaze Darkgleam Yakumo
From Evernight Castle
SSR Rarity   Water Element   Support Class

AKA: EC Yakumo, Priest Yakumo

Ally Skills

Attack Skill Basic Attack
ATK +(15% of user's ATK) to all party allies (1 turn)
All Striker and Saboteur class allies gain the following effect: "On Basic Attack: 'Follow-up attack on target (25% ATK)' (1 turn)"
Ultimate Skill Ultimate Skill
CD: 4 turns
Attack target (100% ATK)
All party allies except the user deal +34% Basic Attack damage (max 1 stack)
ATK +(42% » 50% » 58% of user's base ATK) to all party allies (3 turns)
Target takes +0% » 12% damage from Striker and Saboteur class allies (3 turns)
Multiplier changes by Ascension:
1☆: 42% / 0%
2☆: 50% / 12%
4☆: 58% / 12%
Multiplier changes: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
On turn 1: Reduce user's Ultimate Skill cooldown by 3
All Striker and Saboteur allies gain the following effect: ATK +15% if user's HP > 50%
Ascension Skill Ascension Passive 2 (5☆)
On turn 1 of each wave: All enemies take +17% Basic Attack damage (max 1 stack)
ATK +10% to all party allies
Potential Skill Potential Passive 1 (Potential 6)
ATK +3% to all party allies
Potential Skill Potential Passive 2 (Potential 12)
Silence Immunity

Analysis and Teambuilding

Advantage Pros
  • Buffs team attack and gives all Strikers and Saboteurs follow-up attack on attack
  • Attacks enemy and buffs all allies with deal more Basic Attack damage and ATK on ultimate
  • 2☆+ debuffs enemy with target takes more Basic Attack damage from striker and saboteur
  • 3☆ passive reduces his cooldown by 3 turns and buffs Striker and Saboteur allies' ATK when his HP >50%
Disadvantage Cons
  • Need 2☆ or more to get extra effect on his skill
  • Not suitable for burst support due to low multipliers on his kit
  • Most of his kit only buffs Strikers and Saboteurs; might require higher investment on Healers/Guardian for survivability
Allies Good With
  • Basic attack team comp, high attack Strikers and Saboteurs
Battle Archetypes
BA Assist
Basic Attack Assist, Normal Attack Assist, Follow-up Assist, NA Assist
DEF Debuffer
Survivalist, Defense Debuffer
Attacking Support
Damaging Support
CD Modifier
Cooldown Modifier, Change Cooldown
4T CD
4-turn Cooldown, 4-turn Ultimate