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Cataclysmic Resolve Olivine: Difference between revisions

From NU: Carnival Guides
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| goodWith = * Turn-by-turn team that needs more survivability
| goodWith = * Turn-by-turn team that needs more survivability
<!--Intimacy Content-->
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| r2 =  
| r2 = Stuck-in-a-Wall, Cock Rings, Fingering, Lubricant, Handjob, Dirty Talk, Teasing, Orgasm Control, Multiple Orgasms
| r5 =  
| r5 = Tentacles, Infected, Nipple Play, Lactating, Anal Sex, Multiple Orgasms, Overstimulation, Creampie
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Latest revision as of 12:21, 15 September 2026

Cataclysmic Resolve Olivine
Cataclysmic Resolve Olivine
From Meteor Shower
SSR Rarity   Wood Element   Guardian Class

AKA: MS Olivine
Cataclysmic Resolve Olivine
Cataclysmic Resolve Olivine
From Meteor Shower
SSR Rarity   Wood Element   Guardian Class

AKA: MS Olivine

Ally Skills

Attack Skill Basic Attack
Attack target (100% ATK)
Enter guard stance
Ultimate Skill Ultimate Skill
CD: 3 turns
All enemies take 0% » 17% more turn-by-turn damage (3 turns)
Deal turn-by-turn damage to target (66% ATK) (3 turns)
Grant user a shield equal to 10% » 15% » 20% of their max HP (1 turn)
User takes -15% damage (1 turn)
Taunt to user (1 turn)
User enters guard stance
Multiplier changes by Ascension:
1☆: 0% / 10%
2☆: 17% / 15%
4☆: 17% / 20%
Multiplier changes by Ascension: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
All party allies gain the following effect: Deal +23% turn-by-turn damage if 2 or more Wood characters in party
Damage reduction +10%
Ascension Skill Ascension Passive 2 (5☆)
Max HP +34%
Potential Skill Potential Passive 1 (Potential 6)
Recovery rate +20%
Potential Skill Potential Passive 2 (Potential 12)
Sleep Immunity

Analysis and Teambuilding

Advantage Pros
  • Deals turn-by-turn damage to enemies and buffs self with take less damage, shield, guard, and taunt on ultimate
  • 2☆+ debuffs enemies with take more turn-by-turn damage on ultimate
  • 3☆ passive buffs party allies with deal more turn-by-turn damage if there's another wood ally in the party and give damage reduction to them
Disadvantage Cons
  • Really needs his 3☆ passive to use effectively
  • Low shield gain on ultimate, might be detrimental on some challenge stages
  • Turn-by-turn damage is negligible due to low ATK stats
Allies Good With
  • Turn-by-turn team that needs more survivability
Battle Archetypes
Bleed Assist, Poison Assist, TBT Assist, Turn-by-turn Assist, Damage-over-time Assist}}
Ultimate Taunt}}
Survivalist, Damage Reduction}}
Survivalist, Shield Generator}}
3-turn Cooldown, 3-turn Ultimate}}