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Divinely Ordained Edmond: Difference between revisions

From NU: Carnival Guides
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| ultimate = 5☆ Passive: Ultimate Skill damage +20% to all party allies
| ultimate = 5☆ Passive: Ultimate Skill damage +20% to all party allies
| general = y
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| pros = * 3-turn unit
| pros = * 3-turn unit

Latest revision as of 23:09, 3 October 2026

Divinely Ordained Edmond
Divinely Ordained Edmond
From Battle of the Gods
SR Rarity   Dark Element   Support Class

AKA: BG Edmond
Divinely Ordained Edmond
Divinely Ordained Edmond
From Battle of the Gods
SR Rarity   Dark Element   Support Class

AKA: BG Edmond

Ally Skills

Attack Skill Basic Attack
ATK +(30% of user's ATK) to all party allies (1 turn)
Ultimate Skill Ultimate Skill
CD: 3 turns
Increase each party ally's turn-by-turn healing by 41% (3 turns)
Raise each party ally's ATK by 107% » 126% » 145% of user's base ATK (1 turn)
Multiplier changes by Ascension:
1☆: 107%
2☆: 126%
4☆: 145%
Multiplier changes by Ascension: 1☆ » 2☆ » 4☆
Ascension Skill Ascension Passive 1 (3☆)
ATK +18% to all party allies
Ascension Skill Ascension Passive 2 (5☆)
Ultimate Skill damage +20% to all party allies
Potential Skill Potential Passive 1 (Potential 6)
ATK +3% to all party allies
Potential Skill Potential Passive 2 (Potential 12)
Silence Immunity

Analysis and Teambuilding

Advantage Pros
  • 3-turn unit
  • Increase party ally's heal-over-time for 3 turns on ultimate, making him suitable for teams that needs more survivability
  • 3☆ and 5☆ passives raise ATK and ultimate skill damage for party allies which make him a very versatile buffer if you can raise him to max ascension
Disadvantage Cons
  • Heal-over-time buff doesn't really do much if your healer is already strong
  • His ascension might be difficult to get due to his limited status
  • Needs higher potential and ascension for stats due to his SR rarity
Allies Good With
  • FC2 Yakumo, SFF Kuya, R-SR Yakumo
Battle Archetypes
Ultimate Assist, Burst Assist, Nuke Assist}}
Generalist}}
3-turn Cooldown, 3-turn Ultimate}}