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Howling Cyclone Garu

From NU: Carnival Guides
Revision as of 23:48, 19 February 2026 by Ayleria (talk | contribs) (Created page with "{{Ally <!--main data--> | id = 13209 | char = Garu | title = Howling Cyclone | rarity = SSR | element = Light | class = Support | event = Eerie Escapade | aka = EE Garu, Halloween Garu, Pumpkin Garu |<!--skill data--> | basic = Attack target (100% ATK)<br>Raise each party ally's ATK by 30% of user's base ATK (1 turn) | ult = Attack target (100% ATK)<br>Raise each party ally's ATK by {{Ult|62%|74%|87%}} of user's base ATK (2 turns) | ult1 = 62% | ult2 = 74% | ult3 = 87% |...")
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Howling Cyclone Garu
Howling Cyclone Garu
From Eerie Escapade
SSR Rarity   Light Element   Support Class

AKA: EE Garu, Halloween Garu, Pumpkin Garu
Howling Cyclone Garu
Howling Cyclone Garu
From Eerie Escapade
SSR Rarity   Light Element   Support Class

AKA: EE Garu, Halloween Garu, Pumpkin Garu

Ally Skills

Attack Skill Basic Attack
Attack target (100% ATK)
Raise each party ally's ATK by 30% of user's base ATK (1 turn)
Ultimate Skill Ultimate Skill
CD: 4 turns
Attack target (100% ATK)
Raise each party ally's ATK by 62% » 74% » 87% of user's base ATK (2 turns)
Multiplier changes by Ascension:
1☆: 62%
2☆: 74%
4☆: 87%
Ascension Skill Ascension Passive 1 (3☆)
On Ultimate Skill: ATK +6% to all party allies (max 2 stacks)
Ascension Skill Ascension Passive 2 (5☆)
ATK +10% to all party allies
Potential Skill Potential Passive 1 (Potential 6)
ATK +3% to all party allies
Potential Skill Potential Passive 2 (Potential 12)
Paralysis Immunity

Analysis and Teambuilding

Battle Archetypes

Analysis and Teambuilding

Advantage Pros

  • Attack target and buffs party on basic attack and ultimate
  • Can also hit enemies, making him useful on bosses that needed x hit to clear gimmick
  • 3☆ passive increases party allies' attack more on ultimate, stacks 2 times

Disadvantage Cons

  • Low multiplier for his buff
  • Passive needs a long time to ramp up

Allies Good With

  • Almost every team comp except 3-turn burst team