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Faraway Wish Olivine

From NU: Carnival Guides
Revision as of 02:54, 20 February 2026 by Ayleria (talk | contribs) (Created page with "{{Ally <!--main data--> | id = 13606 | char = Olivine | title = Faraway Wish | rarity = SSR | element = Water | class = Guardian | event = Fanciful Capriccio | aka = FC Olivine, Fairy Tale Olivine |<!--skill data--> | basic = Attack target (100% ATK)<br>Taunt (1 turn)<br>Enter guard stance | ult = Attack target (100% ATK)<br>Target takes +{{Ult|0%|15%|15%}} Water damage (1 turn)<br>User takes -15% damage (3 turns)<br>Grant a shield equal to {{Ult|13%|15%|18%}} of user's...")
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Faraway Wish Olivine
Faraway Wish Olivine
From Fanciful Capriccio
SSR Rarity   Water Element   Guardian Class

AKA: FC Olivine, Fairy Tale Olivine
Faraway Wish Olivine
Faraway Wish Olivine
From Fanciful Capriccio
SSR Rarity   Water Element   Guardian Class

AKA: FC Olivine, Fairy Tale Olivine

Ally Skills

Attack Skill Basic Attack
Attack target (100% ATK)
Taunt (1 turn)
Enter guard stance
Ultimate Skill Ultimate Skill
CD: 3 turns
Attack target (100% ATK)
Target takes +0% » 15% Water damage (1 turn)
User takes -15% damage (3 turns)
Grant a shield equal to 13% » 15% » 18% of user's max HP to entire party (1 turn)
Multiplier changes by Ascension:
1☆: 0% / 13%
2☆: 15% / 15%
4☆: 15% / 18%
Ascension Skill Ascension Passive 1 (3☆)
Shield effect +15% if 2 or more Water characters in party
Damage reduction +10% if 2 or more Striker class allies in party
Ascension Skill Ascension Passive 2 (5☆)
On Ultimate Skill: ATK +14% to all party allies (3 turns)
Take 5% less damage if 1 or fewer Guardian class allies in party
Potential Skill Potential Passive 1 (Potential 6)
Recovery rate +20%
Potential Skill Potential Passive 2 (Potential 12)
Silence Immunity

Analysis and Teambuilding

Advantage Pros

  • Taunt on basic attack
  • Skill grants shield to all party and buffs himself with damage reduction
  • At 2☆ debuffs enemies with more water damage taken

Disadvantage Cons

  • Needs 2☆ or more to get extra effect on his skill
  • Taunt on every basic attack so you might need to guard often
  • Skill doesn't taunt and the shield only lasts for that turn
  • At 3☆ passive need another water character and 2 Strikers for passive requirement, limiting team comp

Allies Good With

  • Water units, IF Yakumo, FE Quincy