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Desert Island Knockout

From NU: Carnival Guides
Revision as of 05:47, 16 February 2026 by Ayleria (talk | contribs) (Text replacement - "ㅤ**" to "**")
Desert Island Knockout
July 04, 2024 - August 01, 2024
Event Allies:
Summer Landfall Quincy
Beguiling Windchaser Garu
Gleaming Waverider Dante

Survival - 01 "Sun! Sand! Swimming Practice!"

Slime Enemies

  • Fire Element Swimming Practice Sooley (33,621 HP)

Allies Team Recommendations

  • 3-4 turn ult users in slots 3/4/5, and anything that can use basic attacks in slots 1 and 2.

Deed Stage Tips Every once in a while, Sooley will try touching the water with his left or right paw. During this time, the person on the left or right must perform the corresponding actions according to the instructions to help Sooley practice correctly.

  • On turn 4: Guard with slots 4 and 5. Then use a basic attack with slots 1, 2, and 3.
  • End of turn 4: Sooley will use a strong AoE attack.
  • On turn 6: Guard with slots 1 and 2. Then use an Ultimate with slots 3, 4, and 5.
  • End of turn 6: Sooley will use a strong AoE attack.
  • This pattern will repeat every 4 turns!

Survival - 02 "Surprise! Danger! Battling Starfish!"

Slime Enemies

  • Dark Element Surging Tide Poisonous Starfish (83,325 HP)

Allies Team Recommendations

  • Guardian in slot 3, at least 3 attacking ultimate users, and a strong healer.

Deed Stage Tips The poisonous starfish will inflict paralysis and strong attacks on allies in positions 1, 2, 4, and 5. It will also enhance itself or curl up during certain rounds. At this time, different attacks must be performed according to the instructions to prevent it from inflicting irrecoverable damage.

  • End of turn 1-3: You will be inflicted with AoE turn-by-turn damage.
  • On turn 4: Use a guardian in slot 3 to tank the following hit.
  • End of turn 4: Slots 1/2/4/5 will be paralyzed for 2 turns.
  • On turn 5: Guard slots 1/2/4/5.
  • End of turn 5: Slots 1/2/4/5 will be hit by an extremely strong attack.
  • On turn 7: Use at least 3 ultimates on the starfish.
  • End of turn 7: A strong turn-by-turn attack will be used on a single target. This can kill them if the ultimates were not used the turn before.
  • On turn 10: Use 5 basic attacks (healing/buffing counts) on the enemy to try to paralyze it. You should use slot 3 last.
  • Everything above will repeat every 8 turns!

Survival - 03 "Heat! Passion! Final Showdown!"

Slime Enemies

  • Wave 1
    • Fire Element Shadow Windchaser Garu (97,326 HP)
    • Light Element Tidebreaking Landfall Quincy (97,326 HP)
    • Wood Element Bold Waverider Dante (97,326 HP)
  • Wave 2
    • Light Element Live Stream Aster (74,878 HP)
    • Water Element Passion Relay Morvay (74,878 HP)

Allies Team Recommendations

  • A strong ultimate user in slot 3, and at least 3 damaging ultimate users overall. You will need a strong healer too!
    • Place units with the most HP in slots 2/4 or those you don't mind guarding since they will take more damage.

Deed Stage Tips Be careful of the paint bomb barrage at the start of the battle! Garu's accurate sense of smell will lock on to an opponent in a certain position; failing to dodge on time will have serious consequences. Quincy excels at finding opportunities; not paying attention may cause him to mess up the rhythm. Dante will unleash Conquest Declaration at a certain time; only strong attacks can prevent him from inflicting irrecoverable damage.

  • You will take less damage in guard stance so use it to your advantage!
  • The enemies will be locked at 1% HP, but they will vanish the turn after. You can kill in any order, but getting rid of Dante and Quincy should take priority. Garu will often help you!
  • There is a second wave, but don't fret. It's just for fun!
  • End of turn 1: Quincy will use an AoE ultimate. [This repeats every 10 turns]
  • On turn 4: If you don't have high HP, guard this turn. [This repeats every 10 turns]
  • End of turn 4: Dante will use a strong AoE ultimate. [This repeats every 10 turns]
  • End of turn 5: Quincy will hit slots 2/4 to take 20% more damage for 3 turns. Dante will attack slot 3. [This repeats every 4 turns (9/14/18/22/etc)]
    • Garu will make slots 1/2/4/5 grant themselves a shield, make slot 3 do more ult damage, and make their target take 125% more damage for a turn. [This repeats every 10 turns]
  • On turn 6: Guard slots 1/2/4/5. Then use an ultimate with slot 3 on Garu since he is taunted. [This repeats every 10 turns]
  • End of turn 6: Garu will hit slots 1/2/4/5, which should be safe after doing the above. [This repeats every 10 turns]
  • On turn 7: Do NOT use any ultimates or you will be inflicted with silence for 3 turns. Do NOT hit Dante this turn. [This repeats every 10 turns]
  • End of turn 7: Garu will hit both your slots 1/5 and the others in his party. [This repeats every 4 turns (11/15/19/etc)]
  • On turn 8: Quincy will be taunted. Hit him with an ultimate once to remove it, then hit Dante with 2 ultimates. Do NOT hit Dante with any basic attacks. [This repeats every 10 turns]
  • End of turn 8: Dante will use a strong AoE ultimate. [This repeats every 10 turns]
  • Note most of the stronger attacks will repeat every 10 turns, and the weaker ones are every 4 turns. This is a mess if you don't take out the enemies quickly, so try to get rid of them one by one!

Media Video Clears