Sunburst Fever
From NU: Carnival Guides
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July 06, 2023 - August 03, 2023
Event Allies:
✦ Flaming Secret Edmond
✦ Aromatic Exotica Kuya
✦ Scorching Sun Dante
Desert 01 "Sizzling Sands"
Enemies
Confused Soldier (20,626 HP)
Alarmed Soldier (20,626 HP)
Frantic Soldier (20,626 HP)
Team Recommendations
- AoE is your friend. Position yourself accordingly based on what damage and ailments you can handle below.
Stage Tips
- Dark Soldier: damages 1% HP of 3/5 when attacked.
- Hits slots 1/2 normally, can inflict silence.
- Fire Soldier: damages 1% HP of 1/5 when attacked.
- Hits slots 4/5 normally, can inflict paralysis.
- Water Soldier: damages 1% HP of 1/3 when attacked.
- Hits slot 3 normally, can inflict sleep.
- The Water soldier will attack at the end of turn 4, Fire at the end of turn 5, and Dark at the end of turn 6. These are just stronger versions of their attacks, and they repeat in sequence every 3 turns.
- At the end of turn 7, the Water soldier will lower slots 1/2 ATK by 30% for 4 turns, and the Fire soldier will lower slots 4/5 ATK by 25% for 4 turns. These will repeat every 3 turns.
- The above sequences may be disrupted by prioritized skills, but since they focus on their main slots the damage should never be too severe. The main trouble will be the status effects.
- At 10% HP the enemies will begin to panic and increase their damage while also taking more damage. You should kill them before the following turn of they will kill you.
- All three should be killed simultaneously. You may be killed the next turn after if they are not defeated at the same time.
- This can be stalled one turn if they hit the 10% threshold, giving you an extra turn if needed.
Video Clears
- https://youtu.be/wPugxjOxTY0 - Low rarity clear
Desert 02 "Entanglement"
Enemies
Savage Skeleton (14,280 HP)
Murderous Skeleton (14,280 HP)
Savage Skeleton (14,280 HP)
Team Recommendations
- Healer, Any DPS you like
Stage Tips
- None of the skeletons can go below 1%, and at the beginning they take 70% less damage.
- Their main attack will cause bleed, so be prepared to heal.
- Light uses an ultimate at the end of turn 4, Fire at the end of turn 5, and Dark at the end of turn 6. They repeat every 3 turns unless interrupted by repairs.
- These may cause your ally to do -15% damage permanently.
- When any skeletons are brought down to 1%, the others will lose 35% of their damage reduction. You can kill them one by one or all at once, whichever works for you.
- The turn after the repair, the one brought to 1% will fully heal. It can now be brought down to 0 HP, so just kill them.
Video Clears
- https://youtu.be/Z_Eh8FTbSNI - Low rarity clear
Desert 03 "Solar Feast"
Enemies
Undying Sun Dante (123,730 HP)
Firm Dedication Edmond (123,417 HP)
Nocturnal Observer Kuya (62,704 HP)
Team Recommendations
- Someone with guard break is the only requirement
Stage Tips
- No one can go below 1% HP. Make certain to kill Kuya after Dante, and be careful of when Edmond needs to use his skills!
- They will mostly fight amongst themselves, but you will have to help lower their HP, so you can't just sit back and watch.
- Optimally, attack Edmond > Dante > Kuya, and if possible try to kill them at the same time or as close as possible.
- Edmond will use a charge attack at the end of turn 1. LET HIM CHARGE, do not attack!
- At the end of turn 2 Kuya will use an ultimate that will kill your party if you attacked Edmond last turn. If you left him alone, the enemies will be silenced.
- At the end of turn 3 Kuya casts paralysis on the party for a turn.
- At the end of turn 4 Dante will prepare an ultimate. On turn 5, you will need to break his guard. Do not hit Edmond this turn either. This repeats every 3 turns!
- Remember, guard break Dante on turns 5, 8, 11, etc!
- At the end of turn 5 Edmond will hit slot 1/2 ten times each for a substantial amount of damage. Kuya will also cause your healer to do 300% less healing for a turn. Dante's ultimate will hit slots 3/4/5, but if you used guard break, the damage will be small. Every bit of this repeats every 3 turns.
- At the end of turn 6, all three will use AoE ultimates. Dante's and Kuya's skill will then repeat every 4 turns, while Edmond's will repeat every 3.
- This means Edmond's will repeat on turns 6, 9, 12, etc.
- Kuya's repeats at the end of turn 10, 14, etc, but Dante's may be interrupted as his other skills take priority so he will not attack again until turn 12.
- If you've lower anyone's HP below about 25% Kuya will make the party deal 20% less ultimate skill damage permanently.
- Everyone leaves after Edmond and Dante are at 1%.
Video Clears
- https://youtu.be/7EL0dKP5e7M - Low rarity clear